Name |
Armor Class |
Where to find |
Leather Jacket |
8 |
Vault 15, locker on Level 2; Junktown: Killian; Hub: Beth |
Leather Armor |
15 |
Raider Camp: Raiders; Junktown: Killian; Hub: Beth |
Metal Armor |
10 |
Raider Camp: Garl; Hub: Beth, Jake; Boneyard: Gun Runners |
Tesla Armor |
15 |
Cathedral: Tower Level 4 |
Combat Armor |
20 |
Hub: Jake or kill guards; Boneyard: Gun Runners |
Brotherhood Armor |
20 |
BOS: Talus |
Power Armor |
25 |
BOS: kill guards, Kyle's quest, Talus' quest |
Hardened Power Armor |
25 |
Boneyard: Miles can harden existing Power Armor |
Children of the Cathedral Robes |
0 |
Hub: Church armory, or kill Jain |
Name |
Where to find |
Used For |
Bag |
Desert |
Put stuff in it to help you organize your inventory. The easiest way to get stuff out is to drop it to the ground, then pick it up. |
Fruit |
Junktown: fridge near entrance |
Restores some HP |
Water Flask |
You start with some |
Prevents getting thirsty in the desert. |
Tool |
Junktown: Killian's Store |
Boosts Repair skill when equipped |
Lock Picks |
Raiders Camp: fridge |
Boosts Lockpick skill when equipped |
Electronic Lock Pick |
Hub: Theive's Guild quest reward |
Boosts Lockpick skill when equipped |
Flare |
You start with some |
Use, then drop to increase the brightness in the immediate area |
Yellow Pass Key |
Glow: Level 1 corpse |
Access elevators on Levels 1, 2, 3 |
Red Pass Key |
Glow: Level 2 corpse |
Access elevators on Levels 4, 6 |
Blue Pass Key |
Glow: Level 4 corpse |
Access elevators on Levels 5, 6 |
Dynamite |
Vault 15: lockers |
Use to set timer, then drop to blow stuff up, unlock doors |
Plastic Explosives |
Boneyard: Tyne; Military Base: Level 4 locker |
Same as Dynamite, but more powerful |
First Aid Kit |
You start out with one |
Increases First Aid skill when equipped |
Doctor's Bag |
Shady Sands: Razlo's house |
Increases Doctor skill when equipped |
Motion Sensor |
Hub; Random Encounter |
Lets you see all critters on PipBoy map when equipped |
Geiger Counter |
Junktown: Killian |
Lets you see how irradiated you are |
Stealth Boy |
Cathedral: Nightkin; Special Encounter |
Increases Sneak Skill when equipped |
Book (various types) |
Lots of places |
Increases skills up to 91% |
Key Cards (various colors) |
Places with electronically locked doors |
Unlock said doors. Useless if your Lockpick and Traps Skills are really high. |
Backpack/Bag |
Junktown: Killian |
Holds stuff to help you better orgazize your inventory. It does weigh something, though |
Psychic Nullifier |
Cathedral: Living Quarters |
Equip to counter the Master's psychic attacks |
Name |
Where to find |
Used For |
Brotherhood Tape |
Glow: Level 1 dead Brother |
Give to Cabbot at BOS to gain entrance. |
Bug |
Junktown: take Killian's quest |
Plant it on Gizmo's desk to get audio evidence against Gizmo |
COC Badge (black) |
Open doors in the Cathedral |
Cathedral: Morpheus |
COC Badge (red) |
Open doors in the Cathedral |
Cathedral: Lasher, Ton, Sister Francis |
Chemistry Journals |
Hub: Downtown Mrs. Stapleton |
Give to Miles so he can upgrade your Power Armor. |
Junk |
Necropolis: Sewers 3 |
Parts for the pump in the Watershed |
Junk |
Boneyard: Warehouse |
Parts for the pump, give them to Miles in Adytum |
Military Base Key |
Military Base: locker near Lieutenant |
Arms nuke at the Cathedral |
Mutant Transmissions |
Hub: Lair, dead mutant |
Give to Rutger at Far Go Traders to solve the missing caravan quest. |
Necklace |
Hub: Heights, Hightower's strongbox |
Steal it for the Thieve's Circle quest |
Radio |
Junktown: Lars |
Military Base: Draw off guards, remotley trigger computer |
Rope |
Shady Sands, Vault 15 |
Use to descend broken elevators, or into the Glow(You need 3 total in the whole game.) |
Scorpion Tail |
Shady Sands: Caves |
Razlo makes Antidote from it in Shady Sands |
Security Card |
Military Base: Level 4 Technitian |
Use it on the computer in front of the guy you stole it from to set the timer. |
Small Piece of Machinery |
BOS: Rhombus's locker or Michael |
a.k.a. "Systolic Motivator." Kyle wants it to repair some Power Armor |
Tape |
Military Base Guard |
Use it to get the code to the front door. |
Tape Recorder |
Junktown: take Killian's quest |
Put in active slot and talk to Gizmo until he confesses |
Urn |
Junktown: Steal from Skum Pit Bar |
Give to Vinnie to join the Skulz |
Vats Computer Control Key |
Miltary Base: tech standing in front of computer |
Operates Vats Computer in Military Base |
Vree's Experiment Disk |
Brotherhood: Level 3 Vree |
Give to Master in Cathedral to convince him to suicide. |
Name |
Where to find |
Effect |
Alpha Experiment Disk |
Glow: Level 5 locker |
History of the FEV. |
Brotherhood Tape |
Glow: Level 1 dead Brother |
History of a BOS expedition into the Glow. |
Delta Experiment Tape |
Glow: Level 5, locker |
Background on the FEV. |
Tape (encryption decoder disk) |
Military Base: Vats Level 2 Lieutenant |
Nothing. |
FEV Disk |
Glow: Level 5 locker |
Experiments with FEV. |
Mutant Transmissions |
Hub: Lair, dead mutant |
Give to Rutger at Far Go Traders to solve the missing caravan quest. |
Vree's Experiment Disk |
Brotherhood: Level 3: Vree |
Autopsey of a mutant. |