Name | Risk | Effect |
Antidote | 0 | Removes 25 points poison |
Beer | 0 | -1 PE for 1 min, +1 PE for 1min |
Booze | 0 | -1 PE for 1 min, +1 PE for 1min |
Buffout | 25% per dose | +2 ST +2 AG +3 EN for 6hrs; then -4 ST -4 AG -4 for 18hrs |
Fruit | 0 | Restores some HP |
Healing Powder | 0 | +8 HP to +18 HP and -2 PE for 36hrs |
Jet | 50% per dose | +2 AP +1 ST +1 PE for 2days; then -2 AP -3 ST -3 PE for 2 days |
Mentats | 33%-100% | +2 IN +2 PE +1 CH for 1 day; then -4 IN -4 PE -3 CH for 4 days |
Mutated Fruit | 0 | +4HP +2Radiation for 6hrs |
Nuka Cola | 10% per bottle | nothing |
Psycho | 50% | +50% damage resistance -3 IN +3 AG for 4hrs; then +1 IN -3 AG -25% damage resistance; after 8hrs +2 IN -25% damage resistance |
Rad-Away | 10% per dose | Removes 25 Radiation, -20 RadResistance for 10 days |
Rad-X | 0 | +50% Radiation resistance for 1 day, then -25% 2 days in a row |
Stimpak | 0 | Heals 5 to 20 HP |
Super Stimpack | 0 | Heals up to 75 hp, but eventually lose 9 |
Cheezy Poofs | 25% per box | Heals 5 to 10 HP |
"Tragic" Cards* | 25% per game | -1 IN -2 PE -2 LK for 1 week |
Name | Used For | Where to find |
Bag* | Put stuff in it to help you organize your inventory. | Modoc Rat's Nest |
Broc Flower | Combine with Xander Root to make Healing Powder | Lots of places. |
Backpack* | Holds stuff to help you better organize your inventory. | ??? |
Chrysalis Motors Highwayman | Travel faster on the World Map. (not really an item, but how else to classify it?) | Den |
Doctor's Bag | Increases Doctor skill +25 when equipped | Broken Hills |
Dynamite | Use to set timer, then drop to blow stuff up, unlock doors | Klamath Rat Caves |
Easter Egg | Gives you a special friend. | New Reno Eldrige's Basement |
Electronic Lock Pick | Boosts Lockpick skill +25 on high-tech locks | New Reno Eldrige's |
Field Medic First Aid Kit | Increases First Aid skill when equipped | Abbey: Jack |
First Aid Kit | Increases First Aid skill +25 when equipped | Klamath: Ardin |
Flare | Use, then drop to increase the brightness in the immediate area | Klamath |
Gas Mask | Prevents you from inhaling poisoned air. Put it in your active item slot. | EPA E2 |
Geiger Counter | Use to see how irradiated you are | Vault City Courtyard |
Jimmy Hat (Various colors) | Improves sexual performance, prevents pregnancy | New Reno |
Keys | Opens shed doors in the Entrance map of EPA | EPA: W1 Grounds Maintenance Director quest reward |
Lockpick | Boosts Lockpick +25 skill on mechanical locks | GeckoSkeeter |
Magic Eight Ball | With a high Luck, you'll get some good advice. | New Reno 2nd Street, Shark Club Level 2 |
Monument Chunk | When consumed gives you +3 ST, +3 AG, +3 ?? temporarily | Big Head Special Encounter |
Motion Sensor | Lets you see all critters on PipBoy map when equipped | Vault City Stark |
Paramedic's Bag | Increases Doctor Skill when equipped | Abbey: Jack |
Pip Boy Lingual Enhancer | Increases your Speech Skill | New Reno: Shark Club 3rd Floor |
Pip Boy Medical Enhancer | Increases your Doctor Skill | New Reno: Shark Club 3rd Floor |
Plastic Explosives | Same as Dynamite, but more powerful | Arroyo Temple of Trials |
Radio | Listen in on enemy conversations in various places | Vault City Val's |
Rope | Attach to a protrusion and descend. | Klamath |
Security Room Key Card | Used to open doors in the EPA | EPA: W1 Security Director quest reward |
Shovel | Dig up and cover graves or other mounds of dirt. | Arroyo Village |
Stealth Boy | Increases Sneak Skill when equipped. Limited batteries. Useless in combat. | Random Encounter |
Super Tool Kit | Boosts Repair skill +50 when equipped | Den Smitty |
Tool | Boosts Repair skill +25 when equipped | Klamath Rat Caves |
Water Flask | a.k.a. Vic's Water Flask. Has the number 13 printed on it. Prevents getting dehydrated in the desert. Consumed on use. | Arroyo |
Xander Root | Combine with Broc Flower to make Healing Powder | Arroyo |
Name | Used For | Where to find |
Access Card | Allows access to the library's computers. | Abbey: Quest reward from Paul |
Account Book | Take to Lynette in Vault City | Raiders: Barracks safe |
Anna's Bones | Bury her in the grave marked "Anna Winslow." | Den |
Anna's Gold Locket | Get it from Joey, then return it to her ghost. | Den |
Bio-Med Gel | Used in the creation of Brainbot/Skynet | Sierra Army Depot Level 3 |
Bishop's Holodisk | Take to Lynette in Vault City | New Reno: Shark Club 3rd Floor |
Botany Holodisk | Give to Paul in the Abbey | EPA: E3 botany computer |
A Bottle of Wine | New Reno: give it to Father Tully | Give a Lighter to Hank in the Basement of the Abbey |
Brains | (Chimp, Human, Abnormal, or Cybernetic) Put in the RoboDog to get a new NPC. | Sierra Army Depot |
Cat's Paw Magazine | a.k.a. You Have No Idea - Collect 10 of these to give to Miss Kitty in New Reno | in many places |
Cell Door Key | Broken Hills to free Jacob's friends in the jail. | Gotten from Jacob in Broken Hills |
Computer Parts | Give to Tandi in NCR | Locker in Vault 15 Level 3 |
Computer Voice Module | Repair the computer in Vault 13. | NCR |
Coolant Report | Use the settings to cause the Gecko reactor to melt down. | Gecko |
Cornelius' Gold Watch | Cornelius wants it back. | Modoc |
Day Pass | Gets you into town during daytime hours. | Vault City |
Doctor's Papers | Instructions for making your RoboDog NPC. Merk in the Bazaar wants these, but you can buy them back. | NCR Downtown |
Dog Tags | With all three (Tuco's, Blondie's, and Angel-Eyes's) in your inventory, open the safe. | Raiders: Barracks |
Empty Jet Container | Show to Jagged Jimmy J. | New Reno: East Side Richard Wright's room |
ERSI | Used in EPA when awakening one of the potential party members. | EPA E2, Chemie the computer |
Excavator Chip | Give to either of the mine owners. | Redding |
Eye | (Clifton's or Maxton's) Grants access to parts of the base. | Sierra Army Depot |
Fake Citizenship Papers | Gets you into town whenever. Buy from Skeev | Vault City |
Field Switch | Shuts down the air-purifier in the mine. | Broken Hills |
Firewood | Fill Whiskey Bob's still, which is right next to it. | Klamath: Trapping Grounds |
Flint | Get from Aunt Morlis and give to Mynoc at the bridge to get a Sharpened Spear. | Arroyo |
Fuel Cell Regulator | Gets your Chrysalis Motors Highwayman running. | Gecko |
Fuel Cell Regulator | Increases the efficiency of your Chrysalis Motors Highwayman | Klamath |
G.E.C.K. | What your village needs to survive and thrive. | Vault 13, Enclave |
Holy Hand Grenade | Kill the Vorpal-Rat | Special Encounter |
Howitzer Shell | Use on the Howitzer to open the Depot Door. | Sierra Army Depot |
Hydroelectric Magnetosphere Regulator | Use to repair the power plant at Gecko. | Vault City |
Jet Antidote | Give to the doctor in Redding to rid the world of this drug. Use it on anyone to cure their addiction. | Vault City |
Junk | Use on a generator in EPA to repair it. | EPA: Entrance |
K-9 Motivator | Use on K-9 to get him to join your party. | Navarro: Vertibird Workshop |
Key Ring | Get from Don and free the slaves. | Slaver Camp |
The Lavender Flower | a.k.a. "Becky's Book." Becky wants it back. | Den: Randomly in one of four places: 1) In the graveyard, just east of the church. 2) In the outhouse north of the Hole. 3) Behind a wall just southwest of the car behind Metzger's. 4) Beside a barrel south of the graveyard. |
Metal Pole | At the Military Base, put one on the mine cart, then put some Explosives on it. At the EPA, use one on a vent on the Utility Level to get through. | Military Base Entrance on the ground south of the mine cart. EPA Entrance. |
Mine parts | Use to repair the mine at Broken Hills. | New Reno: Renesco's |
Moore's Briefcase | Deliver to John Bishop in New Reno | Vault City |
Motor | Used in the creation of Brainbot/Skynet. Also to fix the water pump at the Abbey. | Sierra Army Depot, Vault City Courtyard |
Mr. Nixon Doll | Give it to Curtis and he'll tell you where to get a Wrench | Vault City |
Mutagenic Serum | Use to get your RoboDog NPC from Doc Henry in NCR. | NCR |
NavCom Parts | Use to get the ship in San Francisco moving | Vault 13 |
NCR Spy Holodisk | Show to Tandi in NCR Council Hall | Vault 15 Level 3 |
Note from Francis | Confront Francis, then show to Marcus in Broken Hills | Broken Hills Residential |
Ode to the Flame Deluge | Abbey:4 give it to Head Monk | Found on the body of Thomas in the Abbey Basement |
Part Requisition Form | Get a part from the Gecko reactor supply room. | Gecko |
Plasma Transformer | Skeeter in Gecko will trade one for a Super Tool Kit. | Jeremy in the Power Plant in Gecko will trade it for a Requisition Form. |
Poison Tank | Replace Salvatore's regular tank with this one to kill him. | Basement of the Desperado in New Reno, southwest room. |
Presidential Pass | Makes it so you get in to see the Carlson in his compound in NCR | NCR |
Radscorpion Limbs | Show to Ma Buckner to prove the Dunton's guilt. | Klamath: Grazing Area, in the shack on the floor. |
Ramirez Box | Take to Ramirez in The Stables | New Reno: Senior Mordino gives it to you to deliver. Don't open it. |
Ranger's Map | Vortis in the Bazaar wants it. | NCR Downtown |
Security Room Key Card | Opens up secured doors in EPA | EPA: Security Director Hologram |
Sheriff's Badge | Shows folks you're working for the crippled Sheriff. You keep it as a reward, too. | Redding |
Slag Message | Give to Jo in Modoc. | Ghost Farm: Vegeir in Caverns |
Small Piece of Machinery | Give to Max in the Abbey Basement. | Abbey: Elaine on the 2nd floor. |
Smitty's Meal | Mom wants you to deliver it to Smitty. | Den: West Side |
Survey Map | Puts San Francisco on your PipBoy | Military Base: Entrance |
Talisman | Talk to the Brain in Gecko to convince him to stop his molerat raids on Vault City. | Ask Connar in Vault Village for it while trying to solve the molerat problem. |
Temple Key | Stolen from Cameron to unlock the door behind him. | Arroyo: Temple of Trials |
Trapper Town Key | Open the door in Trapper Town. | Give some Meat to the dog in Klamath Downtown to get it. |
Vic's Radio | Give it to Vic in The Den to help free him. | Klamath |
Vault 15 Key Card | Use on the door to Vault 15. | Zeke at Vault 15: Squatters gives it to you to get into the Vault. |
Vault 15 Shack Key | Open the door to set Chrissy free. | Talk the guard in Vault 15: East Entrance into not dying and he'll give it to you. |
Westin Holodisk | Give to Lynette in Vault City | NCR: Westin. |
Books are found in far too many places to list them all.
Books
Name | Effect |
Big Book of Science | Increases Science Skill |
Cat's Paw Issue #5 | Increases Energy Weapons skill by +5 |
Dean's Electronics | Increases Repair Skill |
First Aid Book | Increases First Aid Skill |
Guns and Bullets | Increases Small Guns Skill |
Scout Handbook | Increases Outdoorsman Skill |
Holodisks and Holotapes
Use them to download them into your PipBoy, then read them there.
Name | Effect | Where to find |
Bishop's Holodisk | Contains evidence that Bishop is behind the raids on Vault City | Bishop's safe in New Reno. Give it to Lynette in Vault City. |
Broadcast Holodisk | News reports of events leading up to the war. | Sierra Army Depot Level 3 |
Evacuation Holodisk | General Clifton orders an evacuation | Sierra Army Depot Level 1 |
Experiment Holodisk | Dr. H. Lector's personal diary. | Sierra Army Depot Level 4 |
Hubologist Holodisk | The history and beliefs of Hubology. | San Francisco Hubologist Base |
M.B. Holodisk 1 | Captain Pickard reports his status. | Military Base Level 1 |
M.B. Holodisk 3 | Sergeant Bracks reports in. | Military Base Level 3 |
M.B. Holodisk 4 | Report by an Enclave official about the progress of the excavation | Military Base Level 4 |
M.B. Holodisk 5 | Colonel Sanders gets a sample of the FEV. | Military Base Entrance |
Medical Holodisk | Corporal Dixon's injury report | Sierra Army Depot Level 1 |
Vault 13 Holodisk | Puts a place on your map called "Fake Vault 13." | Merk can sell it to you in NCR Bazaar |
Name | Notes |
Ball Gag | sell it |
Bottle of Shampoo | sell it |
Box of Noodles | sell it |
Boxing Gloves | sell it |
Bug Spray | sell it |
Cosmetics Case | sell it |
Dice | sell it |
Drill | Found at the EPA Entrance. Sell it. |
Dog Food | sell it |
Drugs | Found at the EPA Entrance. The Q&A hologram on E1 can identify it as cannabis. |
Empty Hypodermic | sell it |
EPA Pamphlet | Read it, then sell it |
Expired GECK | Did the Hubologists actually use this thing? If so, where? |
Flower | sell it |
Fuzzy Painting | sell it |
Gecko Pelt | sell it |
Golden Gecko Pelt | sell it - worth more than the grey version |
Hypodermic Needle | sell it |
Hintbook | crashes the game if you try to use it |
Iguana-on-a-stick | nothing |
Lighter | sell it |
Meat Jerky | sell it |
Old Coin | It says "unknown face" but it looks like Susan B. Anthony, to me. |
Pack of Cigarettes | sell it |
Plant Spray | sell it |
Pop Rocks | sell it |
Ranger Pin | Quest reward that shows everyone you're a Ranger. |
Syringe | sell it |
Scorpion Tail | sell it |
Small Piece of Machinery | sell it |
Test Tube Rack | sell it |
A Watch | Your PipBoy is way cooler. |
Water Chip | Hard to believe, but there are hundreds of these. Sell them. |
Yellow Reactor Keycard | sell it |
last modified 6 August 2011