Character Stuff


Armor

Stuff you wear to reduce certain kinds of damage. Under each type of damage are two numbers, separated by a slash. The first is the Damage Threshold (DT), the second is the Damage Resistance (DR) in percent.
Example: You're wearing Leather Armor and you get hit for 6 normal points of damage. The armor stops 2 points from the DT and another 1 from the DR (25% of the remaining 4), so you only lose 3 points of HP.

Name Armor Class Normal Laser Fire Plasma Electric Explosion Where to find
Leather Jacket 8 0/20% 0/20% 0/10% 0/10% 0/30% 0/20% Klamath: Sulik
Leather Armor 15 2/25% 0/20% 0/20% 0/10% 0/30% 0/20% Klamath: Buckner
Leather Armor Mark II 20 3/25% 1/20% 1/25% 1/10% 1/40% 1/25% Modoc
Combat Leather Jacket 18 2/30% 0/20% 2/25% 0/10% 1/40% 0/20% Modoc: Balthas quest reward
Metal Armor 10 4/30% 6/75% 4/10% 4/20% 0/0% 4/25% Vault City: Shopkeepers
Metal Armor Mark II 5 4/35% 7/80% 4/15% 4/25% 1/10% 4/30% New Reno: Mason Salvatore
Tesla Armor 15 4/20% 19/90% 4/10% 10/80% 12/80% 4/20% San Francisco: Shopkeeper
Combat Armor 20 5/40% 8/60% 4/30% 4/50% 2/50% 6/40% Sierra Army Depot
Combat Armor Mark II 25 6/40% 9/65% 5/35% 5/50% 3/55% 9/45% Toxic Caves: Underground tech level
Brotherhood Combat Armor 20 8/40% 8/70% 7/50% 7/60% 6/60% 8/40% San Francisco: BOS outpost
Power Armor 25 12/40% 18/80% 12/60% 10/40% 12/40% 20/50% Military Base
Hardened Power Armor 25 13/50% 19/90% 14/70% 13/50% 13/50% 20/60% San Francisco: Crocket the Hubologist
Advanced Power Armor 35 18/55% 19/90% 16/70% 15/60% 15/60% 20/65% Navarro: Underground armory
Advanced Power Armor Mark II 35 18/60% 19/90% 16/70% 18/60% 15/60% 20/70% Enclave: left of maze
Environmental Armor 20 16/49% 4/44% 4/40% 0/29% 0/44% 0/20% EPA: Chemical Level
Robes 5 0/20% 0/25% 0/10% 0/10% 0/0% 0/20% New Reno: Golden Globes
Bridgekeeper's Robes 20 5/40% 8/60% 4/30% 4/50% 0/0% 6/40% Bridge of DeathSpecial Encounter
Rubber Boots Protects against radiation while walking through goo. Temporary. Klamath


Weapons

Unarmed

Name Damage Min ST Where to find Notes
Brass Knuckles 2-5 1 Klamath -
Spiked Knuckles 4-10 1 Klamath -
Power Fist 12-24 1 Broken Hills: Francis Uses Small Energy Cells
Mega Power Fist 20-41 1 San Francisco: Shopkeeper Uses Small Energy Cells

Melee

Name Damage Min ST Where to find Notes
Cattle Prod 12-20 4 Vault City: Shopkeeper Uses Small Energy Cells
Club/Police Baton 1-6 3 Ghost Farm -
Knife 1-10 2 Almost anywhere -
Switchblade 2-5 2 New Reno: Bishop's safe -
Combat Knife 3-10 2 Almost anywhere -
Wakizashi Blade 4-12 2 New Reno: Yakuza patrols -
Little Jesus 5-14 2 New Reno: Little Jesus Mordino -
Crowbar 3-10 5 Klamath: Trapper Town -
Louisville Sligger 12-30 4 New Reno: Mrs. Wright -
Sharpened Pole 3-10 5 Arroyo: Temple of Trials -
Ripper 15-32 4 Vault City: Shopkeeper Uses Small Energy Cells
Rock 1-4 1 Almost anywhere -
Sledgehammer 5-10 6 Klamath: Sulik -
Spear 3-15 4 You start with one -
Sharpened Spear 3-14 4 Arroyo: Mynoc's quest -
Super Sledgehammer 18-36 5 San Francisco: Shopkeeper -

Throwing

Name Damage Min ST Where to find
Grenade (Frag) 20-35 3 Almost anywhere
Grenade (Plasma) 40-90 4 San Francisco:
Grenade (EMP or Pulse) 100-150 4 New Reno: New Reno Arms
Molotov Cocktail 8-20 3 Klamath
Plant Spike 1-2 3 Almost Anywhere
Rock 1-4 3 Almost Anywhere
Spear 3-12 4 You start with one
Throwing Knife 3-6 3 Almost anywhere

Small Guns

Name Damage Min ST Ammo Where to find
10mm Automatic 5-12 3 10mm Den: Slaver guards
10mm SMG 5-12 4 10mm Den: Shopkeepers
Desert Eagle .44 10-16 4 .44 Magnum Den: Flick
.44 Magnum Revolver 12-18 5 .44 Magnum Den: Flick
9mm Mauser 5-10 3 9mm Modoc: trader's guards
Needler 12-24 3 HN Needler Redding: Sheriff
14mm Automatic 12-22 4 14mm New Reno: Thugs
.233 Autoloader 20-30 5 .233 FMJ New Reno: Thugs
PPK12 Gauss 22-32 4 2mm EC Navarro: Melchior's locker
Tommy Gun 5-12 4 .45 Caliber New Reno: Bouncers
H&K P90C 3-20 6 10mm Vault 15: Raiders
M3A1 Grease Gun 10-20 4 .45 Caliber New Reno: patrols
Red Ryder BB Gun 1-3 3 BB's Modoc: well
Red Rider LE BB Gun 25 3 BB's NCR: Shopkeeper
Shotgun 12-22 4 12 gauge Den: Metzger
Combat Shotgun 15-25 5 12 gauge Vault City: Shopkeepers
Sawed-Off Shotgun 12-24 4 12 gauge Vault City: Cassidy
H&K CAWS 15-25 6 12 gauge NCR?
Pancor Jackhammer 18-29 5 12 gauge NCR: Shopkeeper
Pipe Rifle 5-12 5 10mm Klamath: Vic's house
Hunting Rifle 8-20 5 .233 FMJ Den
Sniper Rifle 14-34 5 .233 FMJ New Reno: patrols
Assault Rifle 8-16 5 5mm Vault City: patrols
FN FAL 9-18 5 7.62mm Modoc: General Store
H&K G11 10-20 5 4.7mm Redding: Frog Morton
M72 Gauss Rifle 32-43 6 2mm EC Enclave
XL70OE3 12-19 5 5mm San Francisco: Tanker

Big Guns

Note: All Damage is burst mode, the x refers to how many bullets per burst.
Name Damage Min ST Ammo Where to find
Bozar 25-35 6 .233 FMJ NCR: Buster's guards
Rocket Launcher 35-100 6 Rocket Sierra Army Depot
Flamethrower 45-90 6 Flamer Fuel New Reno: thugs
M60 10-26x10 7 7.62mm NCR: Shopkeeper
Minigun 7-11x40 7 5mm Broken Hills: Marcus
Avenger Minigun 10-14x40 7 5mm San Francisco: Shopkeeper
Vindicator Minigun 14-19x25 7 4.7mm San Francisco: Shopkeeper
Light Support Weapon 20-30x10 6 .233 FMJ NCR: Shopkeeper
H&K G11E 20-30x10 6 4.7mm San Francisco: Palace guards

Energy Weapons

Name Damage Min ST Ammo Where to find
Laser Pistol 10-22 3 Small Energy Cells New Reno: Salvatores
Solar Scorcher 20-60 3 None (only reloads in daylight) Vault 13 in Guardian of Forever
Laser Rifle 25-50 6 Micro Fusion Cells Military Base: Mutant
Plasma Pistol 15-35 4 Small Energy Cells Enclave: patrols
Plasma Rifle 30-65 6 Micro Fusion Cells Navarro: lockers
Turbo Plasma Rifle 35-70 6 Micro Fusion Cells Upgrade the Plasma Rifle
Alien Laser Pistol 30-90 2 Small Energy Cells Modoc: Trader north of town
Gatling Laser 20-40x40 6 Micro Fusion Cells Enclave: patrols
YK32 Pulse Pistol 32-46 3 Small Energy Cell Enclave: patrols
YK42B Pulse Rifle 54-78 3 Micro Fusion Cells San Francisco: BOS outpost

last modified 6 August 2011