Type |
Starting Talents |
Trainable Talents |
Soldier |
Medium Armor, Pistols, Assault Rifles, Assault Training |
Heavy Armor, Shotguns, Sniper Rifles, First Aid, Fitness |
Engineer |
Pistols, First Aid, Decryption, Electronics |
Light Armor, Damping, Hacking, Medicine |
Adept |
Light Armor, Barrier, Throw, Warp |
Pistols, Lift, Singularity, Stasis |
Infiltrator |
Light Armor, Pistols, Decryption, Electronics |
Medium Armor, Sniper Rifles, Damping, First Aid, Fitness |
Vanguard |
Pistols, Assault Training, Warp, Throw |
Medium Armor, Shotguns, Barrier, Lift |
Sentinel |
Barrier, First Aid, Throw, Decryption |
Lift, Medicine, Stasis, Electronics |
Soldier | Increases health, regenerates health per second. |
Engineer | Reduces cooldown timer on all tech abilities, increases protection against tech. |
Adept | Reduces recharge time on all biotic talents, increases protection against biotics. |
Infiltrator | Increases tech mine explosion damage, reduces overheating on sniper rifles and pistols. The only class that can zoom with a sniper rifle. |
Vanguard | Increases protection against biotics, increases pistol and shotgun damage. |
Sentinel | Reduces cooldown of biotic and tech Abilities, increases pistol damage and accuracy. |
Bastion | Reduces cooldown on biotic Abilities; Increases Barrier's shield strength, duration, and regeneration; Enemies under Stasis can be damaged. |
Commando | Increases all weapon damage; Reduces cooldown on Immunity, Assassinate, and Marksman |
Medic | Reduces cooldown for First Aid and Neural Shock; Increases Neural Shock's duration and damage; Increases First Aid's effectiveness, and allows for the revival of squad members with Medi-gel. |
Nemesis | Increases force and damage of Throw; Increases duration of Lift, Warp, Singularity, Barrier, and Stasis; Increases duration and damage of biotic abilities; Increases Warp's radius and damage; Increases Lift's radius |
Operative | Reduces cooldown timers for all offensive tech Abilities; Increases Overload's radius, explosion damage, shield damage, and damage vulnerability; Increases Sabotage's radius, explosion damage, damage per second, and duration. |
Shock Trooper | Increases health; Increases damage protection; Reduces cooldown on Immunity; Reduces cooldown on Adrenaline Burst. |
Pistols | Increases accuracy and damage with pistols; Grants Marksman. |
Shotguns | Increases accuracy and damage with shotguns; Grants Carnage. |
Assault Rifles | Increases accuracy and damage with assault rifles; Grants Overkill. |
Sniper Rifles | Increases accuracy and damage with sniper rifles; Grants Assassination. Even if you have this, only Infiltrators can zoom with a sniper rifle. |
| Marksman, Carnage, Overkill, and Assassination all do the same thing when activated: increase rate of fire and decrease heat generated. The weapon you have out will determine which one appears on your quickslot bar. |
Assault Training | Increases standard weapon damage; Increases the damage caused by rifle-butting and pistol-whipping; Grants Adrenaline Burst. |
Fitness | Increases health; Grants Immunity. |
Basic Armor | Makes light armor equipable; Increases damage protection; Grants Shield Boost. |
Combat Armor | Makes medium and heavy armor equipable; Increases damage protection; Grants Shield Boost. |
Tactical Armor | Makes light and medium armor equipable; Increases damage protection; Grants Shield Boost. |
AI Hacking | Temporarily turns robotic enemies to your side. |
Damping | Increases explosion radius of your tech proximity mines and shuts down enemy tech and biotic abilities. |
Decryption | Increases the amount of Omni-Gel recovered; Allows you to open secure containers; Grants Sabotage. |
Electronics | Increases the strength of shields; Increases amount of hull restored when repairing the Mako; enables you to repair or bypass secure containers; Grants Overload. |
First Aid | Heals wounded party members, including self. |
Hacking | Grants AI Hacking; Lowers the cooldown of Sabotage, Overload, and Damping. |
Medicine | Reduces cooldown on healing abilities; Grants Neural Shock. |
Neural Shock | Temporarily incapacitates an enemy; Inflicts toxic damage over time. |
Overload | Inflicts damage in an area; Inflicts damage to shields; Makes enemies more vulnerable to damage. |
Sabotage | Inflicts damage in an area; Overheats enemy weapons; Burns enemies over time. |