Nightsolo's Mass Effect 3 Downloads, Hints, & Cheats




Downloads

To get the Downloadable Content (install these before starting a new game):
Mods I recommend: Ending Mods (Choose one) Files I'm mirroring:

Hints

In no particular order:

Coalesced Tweaks

  1. Make a backup of \Mass Effect 3\BIOGame\CookedPCConsole\Coalesced.bin
  2. Download the Coalesced Editor and extract it to a handy location. Lastly, run it.
  3. If you don't feel like doing all this yourself, download this file that I edited with all of the below tweaks.
  4. DO NOT PLAY MULTIPLAYER with these in effect, as you could be banned for life from all Origin Games. Instead, restore your backup before accessing multiplayer online.
Expand Normandy's Scan Range
Just one click and you can find all the stuff in a system.
biogame.ini > sfxgame > bioplanet
change m_fscandetectionrange=60 to m_fscandetectionrange=999

Find Interaction Objects More Easily
Set the highlight distance further so you can see the orange parenthases from further away.
biogame.ini > sfxgame > bioplayerselection
change maxhighlightrange=800 to maxhighlightrange=9999

Eliminate the Weight Penalty
Makes it so you can carry as many weapons as you like, and the power cooldown bonus will remain at 200%
biogame.ini > sfxgame > sfxcharacterclass
Change both encumbrancemaxcooldown and encumbrancemincooldown to -2.0f
This allows you to use powers more often.

Get Maximum Talent Points for All Squad Members
Generate enough skill points to max all skills at level 60.
biogame.ini > sfxgame > sfxgameconfig > levelrewards
Change the rewards to TalentReward=19 and HenchmanTalentReward=18
If you're not starting at level 1 (i.e. you're partway through a game, imported a game , or started a new game plus), go to the next level and change that line.

Alter Intel Bonus Values
If you want more than 5% from any particular bonus.
biogame.ini > sfxgame > sfxpawn > player > permanentgameeffects
For each of the 13 intel drops (26 total), change Value=0.05. For example: Value=0.05 is a 5% bonus, and Value=0.10 is a 10% bonus.

Reapers' Detection Sensitivity and Chase Speeds
Makes it so they don't find or catch you as quickly.
biogame.ini > sfxgamecontent > sfxgalaxymapreaper
How quickly they catch up to you: acceleration = 5.0 - lower this to slow them down.
How easily they find you: m_scandetectionrange = 300 - lower this to make the Normandy harder for them to find.
How fast they can go: maxspeed = 67.5 - lower this to slow them down when they do appear.

Unlock Every Weapon
Tired of waiting until the end of the game to get that cool weapon?
bioinput.ini > sfxgame > sfxgamemodedefault > bindings
Add this line: ( Name="NumPadZero", Command="giveitem self argus | giveitem self avenger | giveitem self cobra | giveitem self collector | giveitem self falcon | giveitem self gethplasma | giveitem self mattock | giveitem self reckoning | giveitem self revenant | giveitem self saber | giveitem self valkyrie | giveitem self vindicator | giveitem self carnifex | giveitem self eagle | giveitem self ivory | giveitem self phalanx | giveitem self predator | giveitem self scorpion | giveitem self talon | giveitem self thor | giveitem self claymore | giveitem self crusader | giveitem self disciple | giveitem self eviscerator | giveitem self graal | giveitem self katana | giveitem self raider | giveitem self scimitar | giveitem self striker | giveitem self hornet | giveitem self hurricane | giveitem self locust | giveitem self shuriken | giveitem self tempest | giveitem self blackwidow | giveitem self incisor | giveitem self indra | giveitem self javelin | giveitem self mantis | giveitem self raptor | giveitem self valiant | giveitem self viper | giveitem self widow | giveitem self sfxweapon_shotgun_geth | giveitem self sfxweapon_assaultrifle_prothean| giveitem self sfxweapon_assaultrifle_lancer" )

Change Field of View (FOV)
This zooms out slightly so you can see more of what's around Shepard. When you get control of Shepard, hit the F11 key. This should last until you exit the game.
bioinput.ini > sfxgame > sfxgamemodedefault > bindings
At the bottom of the list, add ( Name="F11", Command="set SFXGame.SFXCameraMode FOV 100" ) to a value between 80-120. 100 works well. This is the only method that won't screw up the game's cutscenes.

Speed of the Planet Scan Reticle
When you're scanning a planet and you want to not move the mouse so much.
bioinput.ini > sfxgame > sfxgamemodeorbital
When not scanning: change reticledegreespersecond=90 to a higher number to make it go faster.
When scanning: change scanningreticledegreespersecond=35 and scanningplanetrotationdegreespersecond=25 to higher numbers to make it go faster.

Editing War Assets
If you don't want to have to play multiplayer to get to 100%, this is how. Actually, it's not really necesary if you have all the DLC installed. Note that this will only work for new games, or for assets you have yet to acquire. Rather than change all of them (there are a lot), just pick one you know you'll acquire and change it to 90000.
bioui.ini > sfxgame > sfxgawarassethandler > allassets
To change the value of a War Asset, edit the "StartingStrength" value. To negate the Galactic Readiness penalty, for example, you can double all the values. Example:
(ID=0,AssetName="GAWAsset_AllianceEngineeringCorp",Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription="None",bShowNotificationOnAward=false,ImagePath="gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256",NotificationImagePath="")

Eliminate Store Markup
Eliminates the 10% more that the Normandy charges over the stores on the Citadel. The 10% graphic will still appear on the Normandy's Procurement Interface screen, though.
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy
Change markuppercent = 0.1f to markuppercent to 0.0f

Unlock Stores & Bonus Powers
Allow access to Bonus Powers and the Citadel's stores before you've unlocked them in-game. Normally, you have to visit a store on the Citadel in order to have access to it on the Normandy, and you have to complete a certain Priority Mission to unlock one of the Bonus Powers in Med-Bay. You'll still need to get to that point in the plot where you're allowed access, though.
Stores: bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy > storeitemarray
Bonus Powers: bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > bonuspowers > storeitemarray
To unlock each item, remove PlotUnlockConditionalID=XXXX from each line you want to unlock

Increase Normandy's Fuel Capacity
Go farther before refuling.
bioweapon.ini > sfxgame > sfxinventorymanager
change maxfuel=1000 to maxfuel=9999 or higher.

Improve Normandy's Fuel Efficiency
Use less fuel per parsec or eliminate it entirely.
bioweapon.ini > sfxgame > sfxinventorymanager
change fuelefficiency=1.5 to fuelefficiency=1.0 to reduce fuel usage a bit, or fuelefficiency=0.0 to eliminate fuel usage entirely.

Infinite Ammo
Makes it so you essentially have an unlimited number of clips.
bioweapon.ini > sfxgame > sfxweapon
Scroll down past the weapon names and change all of the entries that say binfiniteammo=false to binfiniteammo=true
Note that this does not seem to work for DLC weapons, even if you edit those .bin files.

Squadmate Damage
Alter how much damage your squadmates do with weapons.
bioweapon.ini > sfxgame > sfxweapon
Scroll down past the weapon names and change damagehench=0.3f to damagehench=1.0f
This will change it from the default of 30% of Shepard's damage to 100%.

MediGel & Grenade Quantities
Alter how much MediGel and how many Grenades you can carry.
bioweapon.ini > sfxgame > sfxinventorymanager
Change maximedigel=3 and maxgrenades=3 to alter the base number of how many you can carry.
When you buy upgrades in game, the max number will increas accordingly.

Reduce the amount of time the notification boxes display
biogame.ini > sfxgame > biohintsystembase > m_notificationdata
Change DisplayTime=X.X to something like 0.5

Skip conversations without accidentally choosing responses
bioinput.ini > sfxgame > sfxgamemodeconversation
Replace the line with the skip command to this:
( Name=\"SpaceBar\",Command=\"set BioConversationController m_bSkipRequested true | OnRelease set BioConversationController m_bSkipRequested false\")

Increase number of sound chanels to prevent sound clipping
bioengine.ini > xaudio2 > xaudio2device
MaxChannels=64

Editing Weapon Properties
bioweapon.ini > sfxgamecontent > sfxweapon > type > name
Damage=(X=368.3,Y=368.3) -The damage each shot does
DamageAI=0.95f - The ratio of the above damage an enemy will do with this weapon
DamageHench=0.57f - The ratio of the damage a squad mate will do with this weapon
RateOfFire=(X=70,Y=70) - Self explanatory (I'm not sure how the numbers tranlsate to seconds)
RateOfFireAI=1.0f - The ratio of the above for enemies
MagSize=(X=1,Y=1) - Ammount of ammo in a clip
LowAmmoSoundThreshold=0 - How many shots left when the "click" sound of an empty clip will play
bUseSniperCam=true - Whether or not this weapon will go into slomo when zooming
bIsAutomatic=false - Whether or not you need to click for every shot
bInfiniteAmmo=false* - Whether or not the weapon has infinite clips
InitialMagazines=12 - How many clips the weapon starts a mission with
MaxSpareAmmo=(X=12,Y=12) - How many clips this weapon can atually hold


Console Cheats

  1. Download Binkw_dll.zip - Extract the .dll files into ..\Mass Effect 3\Binaries\Win32\
  2. When playing in-game simply press the ~ (tilde key), above tab (also known as ` (grave)) to open the console, then type in the desired cheat. The TAB key brings up a single box at the bottom of the screen, if you prefer.
  3. Do not play multiplayer with these in effect. Instead, restore your backup before going online.

Note 1: I haven't tested all these codes, so use them at your own risk.
Note 2: If you want to get REALLY crazy specific with the cheats, see this guide: Mass Effect Wiki.
Note 3: These are NOT Case-Sensitive, I just typed them that way to make it easier to read.

God enable god mode - Shepard can't die, unless you fall off a cliff
Fly enable fly mode
Ghost fly through walls
Walk return to normal speed and on foot
Teleport Move player to location in crosshairs
EnablePowerCooldown 0Enables instant power cooldown.
EnablePowerCooldown 1Disables instant power cooldown.
KillTarget Kills the target under the reticule
KillEnemies Kills all enemies currently spawned on the map
KillParty Kills your squad
KillPawns removes squadmates and kills nearby enemies
KillSelf Or Suicide - kills Shepard
ToggleFlyCam Toggles Free Camera mode
Shot Takes a screenshot
ToggleHUD Also ShowHUD - shows most of the HUD
SlowMo # Changes the game speed. #=2 is twice as fast, #=0.5 is half as fast
GiveXP # replace # with desired number of experience points
SetParagon # replace # with desired number of paragon points
SetRenegade # replace # with desired number of renegade points
AdjustCredits # replace # with desired number of credits (can also be negative)
GiveTalentPoints #replace # with desired number of talent points (can also be negative)
InitGrenades # Set number of grenades, replace # with a number
InitMedigel # Sets amount of medi-gel, replace # with a number
InitCredits # Sets the party credits, replace # with a number
InitAmmo # Sets amount of ammo to #
InitFuel # Sets amount of fuel to #
InitFuelEfficiency #Fuel consumption rate. 1=default 0.5=half 0=uses no fuel
AdjustCredits X Increments or decrements the party's credits, replace X with a number preceded by + or - e.g. AdjustCredits +1000000000
GivePower Target P Gives the target a bonus power, see list below for how to replace P
GiveItem Target W Gives the target a weapon, see list below for how to replace W
Exit Exits the game
RestartLevel Restarts the level
EnableDamage 0 Disables damage done by you and everyone else
EnableDamage 1 Enables damage done by you and everyone else
ce Hench_PickAny select any henchmen from full list where you are standing
ce Hench_Empty Play solo. Don't do this where a squadmate is required for the mission
ce Hench_SetupSquad_NoFadeteleports squad to shepard's location
GrantAllCodex Unlocks all the Codex Entries
ShowWeaponSelection opens loadout menu.
SetAllWeaponModLevels # set all acquired weapon mods to level # (1 to 5)
GiveSuperGun 9999 ammo & super damage for equipped weapon

Valid Targets:
Anderson (tutorial mission on Earth)
Ashley
Aria (DLC Omega)
EDI
Garrus
James
Javik (DLC From Ashes)
Kaidan
Liara
Nyreen (DLC Omega)
Self (The Player character - you - Shepard)
Tali

Format for Bonus Powers replacing P:
Format: GivePower Target PowerName. Example: GivePower self Shockwave
Note: Most powers reset on gameload, the only powers that don't are bonus powers, which are the only ones I've listed below.
Valid Bonus Powers:
Carnage
DarkChannel
EnergyDrain
Marksman
ProximityMine
Reave
Slam
Stasis
Decoy
ProtectorDrone (Defense Drone)
Barrier
Fortification
GethShieldBoost (Defensive Matrix)
InfernoGrenade
ArmorPiercingAmmo
WarpAmmo

Format for Weapons replacing W:
Format: GiveItem Target WeaponName. Example: GiveItem Self Saber
Note: The heavy weapons can't be aquired this way.
ASSAULT
argus
avenger
cobra
collector
falcon
geth
mattock
reckoning
revenant
saber
valkyrie
vindicator
PISTOL
carnifex
eagle
ivory
phalanx
predator
scorpion
talon
thor
SHOTGUN
claymore
crusader
disciple
eviscerator
graal
katana
raider
scimitar
shotgun_geth
striker
SMG
hornet
hurricane
locust
shuriken
tempest
SNIPER
blackwidow
incisor
indra
javelin
mantis
raptor
valiant
viper
widow

last modified 6 April 2018