Caution: If you want to take Javik along on this Mission, you'll have to complete Priority: Palaven first.
Completing it: Go to Sigurd's Cradle: Decoris System, and Land on Sanctum. Before you do anything, get all the loot. Clear the area, then wander around and find a Sniper Rifle Enhanced Scope Mod, Pick Up Credits from three consoles, loot a Medical Station, Read two Journal Entries, and find the Failed Medi-Gel Experiment for the Mission Citadel: Alien Medi-Gel Formula.
Next, your goal is to pick up two Artifacts. Go to the first one and deactivate the containement field on it, then pick it up and take it back to the shutle. Several Cerberus goons will attack you. When they're dead, pick up the second Artifact. When you do, Cortez will be attacked and will have to leave for awhile. At the same time, you have to fend off endless waves of enemies until he can get back. When you hear that he's ready for you, ignore the remaining enemies and make a bee line for the shuttle.
WARNING: Must be completed before starting Priority: Tuchanka.
Completing it: Scan a computer during the Mission N7: Cerberus Lab. Return to the Hospital on the Citadel and turn them in to the female doctor to the left as you exit the elevator.
Completing it: See the From Ashes section of the DLC page.
WARNING: Must be completed within three misisons of becoming available. Otherwise, if Jack survived ME2, you'll be forced to fight her during Priority: The Citadel II.
Completing it: Go to Petra Nebula: Vetus System and Land on Grissom Academy. After the cutscene, go through the door ahead and kill the Cerberus troops. When the area is clear, Examine the damaged door to start a conversation with the headmistress, Kahlee Sanders. The dialog is interrupted at the end by news of Cerberus continuing to threaten the students. Proceed through the next door, where you'll see a student being dragged away. There's nothing you can do about that, so continue. Over the barrier to the right you'll find an Assault Rifle Stability Damper Mod.
Through the next door, you'll see two Cerberus troopers with their backs to you. Kill them, then Examine the DataPad on a couch around the corner to the right for some Credits. Talk to the boy you just saved, then continue through the next door. Examine the Tactical Analysis Review on the desk ahead, pick up the SMG Heat Sink Mod in the desk in the middle of the room, and Read the Personal Log on the desk at the right end of the room.
Go through the next two doors and kill the Cerberus troops who enter through the far side of the room. The room to the left has the M-22 Eviscerator shotgun. Go through the hallay on the other side of the previous room and on the right side of the couches is the M-96 Mattock assault rifle. Continue to the right to find a Locker with some Credits in it, then backtrack to the hallway to pick up the Mnemonic Visor. Do all this, then Talk to Seanne Bellarmine, quickly, because she keels over and dies if you take too long.
Through the next door is Orion Hall. Before going through the door, you can shoot the generator that's powering the Cerberus Logo above the door. This gives Ms. Sanders access to the PA. So instead of Cerberus announcements, you get to hear her. Go through and you'll meet the surviving students, and if Jack survived ME2, she'll be here as well. The reunion gets cut short when several Cerberus troops, including an Atlas, attack. Kill them before the student's biotic barrier is destroyed (shown by a blue bar in the upper right of the screen).
After the fight, you'll enter into dialog with the students, and possibly Jack. Being nice to her allows you to carry over a romance from ME2, though in a limited fashion. Once you're done talking, the students will be in the control room on the upper level. Look around for some loot: Relative to where you came in, on the near right you will find a Data Log. In the far back right you will find a Med-Kit. Your first goal is to find a laptop, which is to the left from where you came in. There is a DataPad next to it. In the upper room with the students, you'll find an Assault Rifle Precision Scope Mod in the back of the room, and a DataPad in the front of the room. When you're ready, Use the Door Override Controls to open the door below. Opening it starts a conversation with Jack and the students.
Through this door is a large courtyard with plenty of places to take conver. Several waves of Cerberus troops will attack you, along with an Atlas on the far side. Also beware the Turrets placed by Engineers, and the shield pylons, which are hard to get to. Once the area is clear, go through the door on the lower level. In the hallway, you'll find a Mission Brief on the chairs on the left and a Med-Kit. Then get some Credits off the computer on the left. Save, then go through the next door. This puts you on the other half of the courtyard, and in combat with several more waves of enemies. Ememies will also appear on the wall directly above you. You might consider returning to the other side, as they're not smart enough to follow you, and you can pick them off from a distance.
Through the next door, kill the enemies you see, then Access a Computer Terminal for some Credits. Talk to the student you just saved. If you chose to save David in the ending of the Overlord DLC during ME2, he will thank you and unlock the door nearby for you, and inside you'll find the M-96 Matlock or M-22 Eviscerator and a Sniper Rifle Piercing Mod. Through the next door, be sure to pick up the Biotic Amp Schematics from the Terminal on the right, for the Mission Citadel: Biotic Amp Interfaces. Through the next door, pick up the Serrice Council Chestplate from the couch on the left.
Go through the next door and kill the Cerberus Enginner. Find a Med-Kit on the couch to your right, and Access the Data Log nearby for some Credits. Get in the Atlas and proceed up the stairs into the next large room, where you get to pick off several waves of bad guys. If the Atlas explodes with you in it, you'll die and will have to start from your last save. When the area is clear, pick up the SMG Magazine Upgrade Mod on a bench near where you entered the room.
When you're ready, go out the exit. If Jack didn't survive ME2, one of the students will die. You'll then get a morality choice about what to do with the students. Using them on the front lines gets you a few more points of War Assets than using them as support. The cutscene continues as you speak with Anderson on the Vid Comm. Explore the Normandy for your crew's reactions.
WARNING: Must be completed before starting Priority: Tuchanka.
Completing it: During Grissom Academy: Emergency Evacuation, after saving the student with the tech shield, search a Computer Terminal in the next corridor. Next time you're on the Citadel, turn them in to the Asari next to the elevator in Huerta Memorial Hospital.
Completing it: After you've Scanned the planet in question, when Purgatory Bar becomes available for you to visit, go there and hand it in to the Turian.
Completing it: Go to the Presidium Commons. On the east side of the Apartments, there's a Nav Point on a Door you can Open. Doing so starts a scene where you meet with Narl. Regardless of how you respond to his plan, you go along with it. The Mission is complete at the end of the conversation. You may return to Aria, if you wish, to learn what you've gotten.
Completing it: Go to the Docks: Holding Area and Talk to Darner Vosque near Cargo Hold A. He wants the Turian General Septimus Oraka killed. Regardless of your response, you have two ways to complete this. Go and Talk to the General, who's lounging in the middle of the Presidium Commons.
1) At the end of the conversation, choose [Put a hit on him] for Renegade Points.
2) The Paragon option is a bit more round-about. He says he needs weapons, but the Salarian over at Cipritine Armor won't sell him the good stuff. Agree to help him. Talk to the Salarian Kannik to learn that he wants an artifiact. Go to Kite's Nest: Vular System and Scan planet Vana. You'll get a War Asset, and the green Mission Tag will remain, but that's enough. Return to Kannik, then Talk to Oraka to complete the Mission.
Completing it: First, Talk to Commander Bailey in his office in the Embassies. Next go to the Presidium Commons and Talk to the C-Sec Assistant in the outpost to start a conversation with the Eclipse leader. She is a bit nuts, so you have two choices here:
1) At the end of the conversation, tell Bailey to release her anyway.
2) Promote her second in command by going to Docks: Holding Area, Cargo Hold A, and Talk to Sayn, a Salarian who's just sitting there dejectedly. You can ask him to leave his former boss in jail or kill her upon her release. The Mission won't complete until you approach the elevator on your way out.
WARNING: Must be completed before starting Priority: Tuchanka.
Kasumi will mention Jacob, but this mission becomes unavailable before you see him.
Completing it: Meet Jondum Bau just outside the Spectre Office at the Embassies. If Kasumi Goto was recruited and survived ME2, he'll drop her name, and she'll meet you as you walk into the Spectre Office. She'll also have some dialog as you continue the Mission. Use the Spectre Terminal, click the "Hanar Embassy Tracking" item, and choose the "Enable" option.
The first place you need to go is the opposite end of the Embassies. There, you'll find a Terminal to Bypass. Next, go to the Docks: Holding Area. Just off the Elevator is another Terminal. Bypass it to listen to the next conversation. The third Terminal is at the opposite end of the Docks. Once you've used that, return to the Terminal next to the Elevator. Lastly, go back to the first terminal in the Embassies to meet up with Bau.
If Kasumi didn't survive ME2, you'll have to choose between saving Bau or stopping the upload. Choosing one gives you the corresponding War Asset, and saving the Hanar Homeworld is worth more points. If Kasumi is there, she'll stop the virus upload, and you'll get both the Spectre Unit War Asset, and the Hanar and Drell Forces War Asset. If she was loyal at the end of ME2, she'll be gained as a War Asset as well.
Completing it: After you've Scanned the planet in question, when Docks: Holding Area becomes available for you to visit, go there and hand it in to the Batarian Preacher.
Completing it: After Priority: Palaven, go to Shrike Abysal: Urla Rast System, and Scan Talis Fia. Return to the Volus to give the artifact to him.
WARNING: Must be completed before starting Priority: Tuchanka.
Completing it: Go to the Krogan DMZ: Aralakh System, and Enter Orbit around Tuchanka Select the Downed Vessel Site. After the cutscene, proceed forward and pick up the SMG Magazine Upgrade Mod on the left. Then climb up the ladder. Proceed forward to the three Husks and kill them. Then Salvage the Spare Parts and climb up the next ladder. Continue forward, jump over the gap and pick up the M-9 Tempest SMG next to some dead turians near a crashed turian escape pod.
Continue forward and you will get a chance to ambush three Cannibals. While you are fighting them two more will appear. Once they are all dead, a Harvester will appear. It will flee once about 75% damaged. You may be able to kill it, but if you do, you may trigger a bug that prevents completing the mission. Drive it off before it takes out the escape pod for a bonus 300 experience, plus compliments from your team. You can't get across to where the turians were, so turn right and climb up the ladder. At the top, just to your left will be a Sniper Rifle Spare Ammo Mod. Hop down off the ledge. Continue forward to Salvage some Spare Parts, then backtrack slightly and take the path that was to your right. On the ground ahead of you is the Phaeston assault rifle. Keep going forward and turn left at the dead-end T-junction to pick up an SMG Ultralight Materials Mod. Return back to the other hallway and go down the ladder.
Head straight ahead and pick up the Med-Kit on the right, across from a dead turian. Keep going forward and around the corner. Sneak up on the Marauder and Cannibals and take them out. Again a Harvester will fly in, this time dropping off some husks for you to fight. Chase it off or kill it, as this one won't cause a bug. Again, since you can't get to the turians, turn right and drop off the ledge. Lieutenant Victus will come in over comms asking about your ETA. Proceed forward and pick up the Hahne-Kedar Chestplate on your left. Another drop down and you will find a Flight Recorder on the ground on the right to Listen to. Slightly farther ahead on the left will be a Shotgun Smart Choke Mod. As you approach the open area, another Harvester will drop some husks and fly off, probably too quickly for you to kill. Take out the husks and Salvage the Junk on the dead turians before going down the ladder.
Another Harvester will then drop off some Cannibals. Take them out and chase or finish the Harvester off. Continue forward, down the ramp and around to the right to find a Med-Kit on the ground near a fire. Then drop off the ledge to pick up a Sniper Rifle Extended Barrel Mod. Keep dropping down around to the left and you will see some combat in the distance. Move forward as the Harvester drops off more Reaper forces. Move forward along to the right to find a Reaper Blackstar heavy weapon with which to make short work of the Harvester. Finally move forward to begin a conversation with Lieutenant Victus. Get him to rally his troops however you can, and you'll be back on the Normandy. When speaking with the Primarch, he still refuses to come clean about the Bomb. Talk to everyone else on the Normandy to get their reactions.
WARNING: Must be completed within three misisons of becoming available. Not completing this mission within the three Mission limit results in a 300-point reduction of the Krogan War Asset, and both Eve and a significant portion of the krogan population die from the explosion.
Completing it: Go to the Krogan DMZ: Aralakh System, Enter Orbit around Tuchanka, and select the City Ruins - Locate Bomb. As you land, fight your way through the Cerberus soldiers and explosions to the ruined building ahead. The fighting and explosions will stop, so go through the break in the wall and head up the ramp to your left. About halfway up the ramp to the next floor, on the left hand side, you will find the M-29 Incisor sniper rifle.
Proceed up the ramp and pick up the Shotgun Blade Attachment Mod. Once you round the corner, Cerberus troops will attack from behind shield generators. At the end of the hall on the far right, you will find the Rosenkov Materials Gauntlets. Head to the far left end of the room, and before you turn around find a Console to Salvage. Head up the rubble and when you go around to the left you will find an SMG Heat Sink Mod in the corner on the floor around where Lt. Tarquin Victus notifies you about Cerberus putting up a fight. Then, around the corner, more Cerberus troops appear. After the battle, head down the room and once you get past the open pit on your left, you will find a Med-Kit and a Pistol Scope Mod along the far wall in the next room.
As you climb out of the building, two Cerberus troops are being evacuated; if you act quickly, you can kill them. Cross the bridge to where the troops were, and Salvage the DataPad. As your turn the corner, there are more Cerberus Assault Troopers to deal with, but, as you make your way through them, more are being evacuated. Make your way up the ramp, and take a look at the Bomb Site, and then head up the ladder to your right. Straight ahead, against the wall, is a Sniper Rifle Concentration Mod. A little farther along, you will find a Pistol Melee Stunner Mod. On the left-hand side, you will find Turian Technology to Salvage. Pick up the Med-Kit, and partway up the crates you'll find the Turret Control Schematics for the Mission Citadel: Cerberus Automated Turret Schematics.
Continue around the corner and down the ladder to trigger a cutscene with Lt. Victus. After the cutscene, you must defend Lt. Victus from Cerberus while he disables the Bomb. There is an M-560 Hydra heavy weapon in the near-right corner, which you can use against the Atlas. Once all Cerberus forces have been dealt with, another cutscene begins. You'll wind up back on the Normandy in conversation with the Primarch and the Urdnot. Diffuse their argument how you will, then explore the ship to hear the reactions of your crew.
Completing it: Buy the E-Gel Thermal Conduit from the Elkoss Combine Arsenal Supplies store in Presidium Commons, or from the store on the Normandy. Talk to Engieneer Adams to learn they're being installed. Return to him after another Mission to learn it's done. If Kenneth and Gabby survived ME2 and you pardoned them through the Spectre Terminal on the Citadel, you'll get an extra War Asset.
There is a minor bug here where, instead of waiting until after another Mission has been completed, you'll have this conversation immediately, but you won't get the War Asset. After you do actually complete another Mission, Traynor will mention that Adams wants to talk to you. Do so, and you'll have the same conversation again, only this time you will get the War Asset.
Completing it: Talk to Wrex/Wreav. Go to Ninmah Cluster: Mulla Xul System, and Land on Utukku. During the cutscene, you'll meet up with Grunt, if he survived ME2; otherwise it's Urdnot Dagg. When you gain control of Shepard, search the structure on your left for the M-300 Claymore shotgun, a Pistol High Caliber Barrel Mod, and Spare Parts that you can Salvage. Further down the slope you come to a cluster of krogan structures. Enter the leftmost building with the Weapon Bench to find an SMG High Caliber Barrel Mod. Outside you'll find Spare Parts to Salvage.
Talk to Grunt/Dagg before entering the other building on the right. Once inside far enough, the building will fall down to the level of the tunnels and you will not be able to get back up to the krogan squad. You can only proceed forward, where you will find the body of a krogan scout and your first M-451 Firestorm heavy weapon. Burn the first Webbing, then drop down over the ledge and burn some more Webbing. (If you run out of ammo for the firestorm, webbing can still be destroyed with abilites or normal weapons.) Past the ledge and a few more Webbings on the left, you will find Spore Pods. You need to destroy them from a distance or they will explode when you get near them and damage you. Continue on and go up the ramp to find more Spore Pods, and in the hollow behind the second Webbing another dead krogan scout with another Firestorm. Continue through the blue glowing goop, take out a Webbing, and drop down again.
You will then fight some Reaper troops. Once the area is clear, you can find a Shotgun Shredder Mod along the left-hand wall. Proceed across the room, along the right is another scout next to some ammo, and in the center is a scout next to a Firestorm. At the top of the ramp are a lot of Spore Pods. You will pass a blocked door on your left, and past more Webbing will be a Reaper Node that you need to destroy to open the door. Take out the Webbing past the door and the ceiling collapses, trapping you on the far side. The path splits, but both directions take you to the same place. Take out the Webbing on the left so you can Salvage some Reaper Tech for Credits.
Continue forward and a husk will charge toward you. Take out the Webbing on the left to find a Krogan Corpse that will give you the Mission Citadel: Krogan Dying Message, though it may not appear in your Journal. The second Webbing on the right will have another scout behind it with a replacement Firestorm. Drop down into the large area ahead, and kill some Reaper troops. Head across the room and more enemies will appear. Before you go down the ramp, pick up the Shotgun Spare Thermal Clip Mod. Drop down over the ledge.
The pods are now Gestation Pods, and in addition to exploding, will relase Swarmers. Take out the pods on the left, Salvage the Reaper Tech for some Credits. Keep moving forward, taking out pods. You will find another Firestorm next to a dead krogan. Jump across the chasm, take out some more pods, and further up the hill, after a conversation, next to another dead scout you will find the Ariake Technologies Shoulder Guard.
Climb up a series of ledges taking out the Pods as you go. Jump across a second gap and head down the hill to where you will see Aralakh company holding off reaper forces. Take out the nearby Pods and the Webbing and then destroy the Reaper Node. You'll get a cutscene where you meet up with Grunt/Dagg. Make sure to pick up the Med-Kit and the Pistol Piercing Mod before leaving the room. You can also replace your Firestorm.
In the next room, behind the clutch of pods on the right is more Reaper Tech to be Salvagedfor Credits. Examine the Narrow Passage to get another cutscene. Reaper fortifications will then extend upward out of the ground and block your forward progress. To lower the walls, you must destroy three Reaper Nodes. The first is directly above you. The left wall will retract once disabled, so be prepared to fight the waiting Reaper forces. Once they have been defeated, proceed toward where they were and disable a second Reaper Node, retracting the second set of the barriers. Here you can also pick up another Firestorm. Double back and exterminate the two groups of Reaper forces before destroying the third and final Reaper Node. Fight against one last wave of Reaper forces; once they have been defeated, you get a cutscene.
If you saved the Rachni Queen in ME1, you will speak to her during this cutscene. If not, you will converse with the Breeder, a different rachni individual who was revived by the Reapers and has become indoctrinated. Either way, you may choose to either leave her or help her to survive. If you leave the Rachni leader to die, you will gain Aralakh Company as a War Asset worth 25 points, but no Rachni Assets. If you chose to rescue the original Queen from Noveria, Aralakh Company will suffer grievous losses in the holding action, reducing their strength by 25 points. However, the queen provides Rachni Workers worth 100 points in War Assets. If you choose to rescue the new Breeder, you gain the Aralakh Company and 100 points of Rachni workers; however, the Breeder proves untrustworthy after a few missions, taking away her war asset, wiping out Aralakh Company, and removing 100 points from the Alliance Engineering Corps.
No matter what you chose with the Breeder or Rachni Queen, Grunt or Urdnot Dagg will stay behind to hold off Ravagers while Shepard's party runs for the shuttle. Grunt can survive this if he was Loyal in ME2, and adds 50 points to Aralakh Company's War Asset. Back on the Normandy, speak with everyone, buy stuff, and upgrade weapons.
Completing it: Go to the Presidium Commons and give it to the Asari Ereba at the Citadel Gift Shop in the Meridian Place Market area.
WARNING: Must be completed before starting Priority: Tuchanka.
Completing it: Liara points you to Barla Von in the western "banking" end of the map. Talk to him to get the location. Go to Krogan DMZ: Dranek System, and Scan the planet Rothla to find the Shadow Broker Wet Squad. Return to Barla Von promptly, as Barla Von will disappear during the attack on the Citadel, and the Mission will get stuck in your Journal if you complete Priority: Tuchanka before turning it in.
Completing it: Go to Arcturus Stream: Euler System, and Land on Benning. From the landing zone, go right,and enter the building with "52" on the side. To the right next to the sink will be a PDA to Examine. Continuing north through the bathroom and into the bedroom, you will find a bunk bed with a dead civilian. There are some Spare Parts worth Credits on the floor. A civilian will run through the west entrance and be gunned down by Cerberus. Kill the bad guys, then the mission will update and provide you with a second objective.
From Building 52, go just past Building 22. On the ground next to a pillar close to Building 22 will be the Dog Tags belonging to Alliance Soldier Bilal Osoba. These are for the side Mission Benning: Evidence. In the same courtyard, you will find Building 97. Under the painted number "97" is a black and yellow dumpster. To the right of the dumpster on the ground you will find the Capacitor Helmet.
Enter Building 27 nearby. You will find a Medical Station in this building, and Spare Parts for Credits on the bridge between Building 27 and Building 25. At this point you will hear or see Cerberus troops attacking a group of civilians to the south. Clear out the area of hostiles. As you make your way to speak to the civilians, you will be near Building 7 which contains a Computer Console you should read. Left from the middle stairs leading from Building 7 there is a small alley where you will find Spare Parts worth some Credits next to a machine labelled "M382".
Upon talking to the civilians, your goal now is to defend them as they move towards the landing pad for extraction. They're invulnerable, so don't worry about them. Once you've eliminated all Cerberus troops the civilians will head to the landing zone and wait there. On the way back to the landing zone yourself, you will pass Building 5 where you will find a Medical Station. There are also Spare Parts under the counter for some Credits, and a PDA next to the sink. Enter the shuttle to end the mission. A cutscene takes you back to the Normandy. Talk to people to get their reacrions.
WARNING: Must be completed before starting Priority: Tuchanka.
Completing it: This can only be completed after Priority: Sur'Kesh. There are some drunk soldiers in Purgatory Bar talking about this, but they don't offer much help. Instead, during the Mission N7: Cerberus Abductions, look for some DogTags in the building with the number 27 on it. If somehow you miss them, you can buy them later in the Spectre Requisitions store. Return to the Ambassador to turn them in.
Completing it: Go to the Krogan DMZ: Aralakh System, and Enter Orbit around Tuchanka. Select the Cerberus Attack Site. Select your team, then enjoy the cutscene. Enemies will already be present at the location when you land. When Shepard says the console has been secured, there will be no more enemies and you're safe to collect all the equipment before Activating the Console.
From where you started, go a little left and through the door. Go past the pile of rubble and in the corner to the left of the crate you will find some Junk to Salvage. Return back to where you started and go right, across the courtyard (where the enemies were coming from), and instead of going up the ramp, go to the right. Approach the ammo and you will file some more Junk to Salvage for Credits.
Climb up the ladder and move around the console to the right. On that side of the first console will be Old Grid Schematics needed for the Citadel: Improved Power Grid Mission. Slightly further along the right wall will be a Med Kit on the ground. Head down the right ramp directly ahead of you out of the control room, and move into the corner on the right (a bit hidden) for more Salvageable Junk. Finally, move around the fallen column and on the other side and pick up the Armax Arsenal Gauntlets.
When you're done, go back up the ramp, and Activate the Control Console. Cerberus will cut power to the console, so you need to reactivate the power. Kill off all the nearby opponents and move back toward where you started. Shoot the latches off both Power Modules and Reactivate them. Fight past the enemies again and return upstairs across the courtyard. Activate the console to return to the Normandy. (A screen prompt will cause you to focus in on the virtual display, but you can go outside and watch the event live if you prefer.)
WARNING: Must be completed before starting Priority: Tuchanka.
Completing it: During N7: Cerberus Attack, it's right in front of the Cannon Controls. If you somehow miss them, you can later buy them from the Spectre Requisitions store. Return them to Alison.
WARNING: Must be completed before starting Priority: Tuchanka. Can only be completed after Priority: Sur'Kesh, when the system opens up.
Completing it: Go to Ismar Frontier: Aquila System, and Scan Metaponto. Return to the Salarian doctor to turn them in.
Completing it: Go to Horsehead Nebula: Pax System, and Land on Noveria. After the cutscene, take out the enemies in the upper area, then move forward and clear the enemies in the lower area.
Before activating the Control Panel, head around and collect all of the items. From where you started, move forward along the same level and around the corner to the left. Head forward and between the doorway and the ladder you can find Spare Parts to Salvage for Credits. Go through the doorway and down the stairs, and at the bottom go around to the right for the Medical Station against the wall and a Pistol Magazine Upgrade Mod on the chairs. Head around and Examine the Computer Console on the other side of the room. Go down the stairs, turn the corner to the right and Salvage the Spare Parts. Head forward to the Console in front of you to Salvage a DataPad. In this same corner are the Heating Unit Schematics needed for the Mission Citadel: Heating Unit Stabilizers. Access the Medical Station on the wall before going outside. Head to the right and at the back of the catwalk you'll find more Spare Parts to Salvage. Turn around and in the middle of the two catwalks is another Med-Kit. Head to the right and in the far corner by one of the red rectangle marked pillars are some more Spare Parts to Salvage.
Once you have collected all the items, follow the Nav point and Deactivate the Security Console. Pick a squadmate to deactivate the Console. Once the security panel is activated by one of your squadmates, you will have to fight off a wave of Cerberus troops. Once they are dead, you will have to Activate the Console on the left of the display. This is your last opportunity to collect any loot. After the activation you need to clear the landing pad of enemies, including an Atlas. As soon as you kill the Atlas, you will be returned to the Normandy.
CAUTION: Can only be completed after completing Priority: The Citadel II.
Completing it: During N7: Cerberus Fighter Base, they'll be on the opposite wall from the first objective. If you somehow miss them, you can later buy them from the Spectre Requisitions store. Return them to Sellea.
Completing it: Go to Minos Wasteland: Arrae System, and Land on Gellix. The mission begins with a landing on an area that is already under assault by Cerberus forces. If he survived ME2, Jacob Taylor will be injured in the firefight; if not, a stand-in character named Dr. Webber will be hit instead. After you clear the initial pad area, a conversation ensues, followed by three more Assault Troopers before you'll be let in.
Talk to Jacob/Webber to learn about what's happening. On the right, you can Talk to a Grieving Doctor for some Reputation Points. At the top of the first flight of stairs you can find two DataPads. Dr. Gavin Archer may be present, depending on your actions during ME2's Overlord DLC. Through the door is an Assault Rifle Magazine Upgrade Mod and a Weapon Bench. Up the stairs and through another door is a Medical Station. Go up the stairs to start a conversation with Brynn, who will give you your next objective. On the top floor you fan find three DataPads, a Microscope with the poison you need for Citadel: Cerberus Turian Poison, and a Shotgun High Caliber Barrel Mod behind a crate near the door to the next area. You can also Talk to Dr. Brynn and listen to the others for more information.
In the Med Bay you can find the Kassa Fabrications Greaves on some crates by the door, two DataPads, a Medical Station on the wall, and you can Talk to Jacob if he's present. Shepard is tasked with restarting the AA emplacements. To do this, head out through the door and up the ladder. Be sure to grab the M-6 Carnifex heavy pistol on the pipe to the left. When you come around the corner, there are guards facing the wrong way, but they're standing near a Shield Pylon. A large enough explosion will take them all out. Continue up the raised platform to find another Cerberus Engineer guarding the satellite control area.
Reinforcements will jump down to join him. Drop down and pick up the SMG High Caliber Barrel Mod behind the crates on the left. Once you restore the controls, Jacob or Brynn will tell you that the AA guns still need to be activated. Next to the controls you'll find a Med-Kit and a DataPad. Prior to actually activating the Telemetry Override, first climb up onto the next section and destroy all the shield generators and collect all the loot. When you're ready, return to the Override and Activate it.
Cerberus forces drop onto the raised platform you just vacated. Clear them out and ascend. In the distance, by the right AA gun, will be a Turret manned by an unshielded gunner as well as typical Cerberus forces. Before climbing the tower, there is a Med-Kit in the center past the corrugated surface you climb up to in three steps under a curved metal pipe, as well as a Sniper Rifle Piercing Mod that can be found behind the large containers near the ladder to the right tower. This ladder is broken, so make your way up the left tower. Activate the first AA gun and move across the crosswalk to the adjoining platform.
On the second AA tower is a DataPad, and a Med-Kit. Below down the ladder is a Shotgun Spare Thermal Clip Mod. Climb back up and Activate the second AA Gun to discover it requires repairs. Assign the squad member of your choice, then get yourself on the Turret. On the other AA tower and on the platform below, Cerberus shuttles will deploy troops. Once all enemies are dead, return to the repaired AA Gun and Activate it.
The cutscene returns you inside. You have one last chance here to pick up any loot you may have missed. You can also Talk to Jacob/Webber again. When you're ready, Examine the Evacuation Console to order the evacuation. Cerberus troops crash through the sky lights, and you have to fight them. Dispatch the three troops in the upper area and head down to dispatch the three troops on the stairs. When the hangar doors open there are several troops to battle, and as you move forward Cerberus shuttles drop more troops on the raised platforms. Destroy the Atlas and the ending cutscene begins. If Jacob is present, he will be recruited as a War Asset. You can also gain Dr. Gavin Archer as a war asset if you completed the Overlord DLC in ME2 and successfully rescued the Grissom Academy students before this mission. Explore the Normandy to get everyone's reactions.
Completing it: During Arrae: Ex-Cerberus Scientists, there's a Microscope upstars you need to Examine. After the Mission, return to the Doctor.
Completing it: Go to Athena Nebula: Vernio System, and Scan Polissa. Return to the Asari.
Completing it: During Tuchanka: Bomb you'll find them sitting on a crate just before meeting Lieutenant Victus for the first time. If you somehow manage to miss them, they'll be available to buy in the Spectre Requisitions store. After Priority: The Citadel II, return them to the human male C-Sec Officer.
Completing it: First head to the Spectre Office in the Citadel Embassies and read the message about the Batarian Codes. Click Enable while viewing the message. The Citadel Map will be updated with the location of the first console. Find the consoles at the following locations, in this order:
1) Huerta Memorial Hospital - In the room east of the airlock.
2) Normandy Dock: Bay D24 - In the Passenger Lounge.
3) Docks: Holding Area - At the far east end of the map
After retrieving the final code, someone puts a pistol in the Commander's back. There are two paths here, depending on what you did with the Bring Down the Sky DLC in ME1:
1) If Balak survived, you can immediately kill him, or let him live. Killing him causes the Alliance Third Fleet War Asset to have its value decreased. Letting him live adds Balak to your War Assets, and opens up several Mod Upgrades in the Batarian State Arms store.
2) If you killed Balak in ME1, Shepard will meet up with Noles who has a batarian in custody. Choose what to do with him.
Completing it: Talk to them, and a call comes in from someone informing them that he is in position at C-Sec, telling them to distract the security while he moves in to make the kill. Go into C-Sec and Talk to Captain Aaron Sommers. Ask him why he wants to murder the Cerberus agent, then you have some choices of how to finish this:
1) Say You're better than this to admonish Sommers, explaining that he will be dishonouring his Alliance uniform if he guns down the former officer.
2) Say Let me do it legally. Shepard invokes Spectre authority and tells the C-Sec guard stationed there to release the guy to Sommers.
3) Say "Walk away" to warn him that he will get arrested if he attempts to kill the officer.
4) Say "Go ahead" to pretend not to be aware of Captain Aaron's plot.
Completing it: There are four possible locations you need to take pictues of right here in the Docks. Many more false locations are scatered around the area.
1) At the Memorial Wall where a salarian is consoling a grieving human woman.
2) The area between Bay E24 and Bay E26, where a woman is having a conversation with a man.
3) The area between Bay E26 and Bay E28, where James is playing poker with three other players.
4) Cargo Hold: B, where there's a woman and a batarian laying down near refugee camp doctor.
After taking the photos, return to Solik and give him the footage.
Completing it: There are two versions of this, depending on whether or not Conrad Verner is alive.
If Conrad is dead
The Doctor will just ask you to do this. Walk around this area to find 3 Medi-gel Dispensers. There are 4 dispensers around the docks but you only need to fix 3 before returning to the doctor.
1) Just outside Cargo Hold: A on the right.
2) Inside Cargo Hold: A immediately to the left.
3) Cargo Hold: C near the clump of batarians and the kiosk for Batarian State Arms.
4) In Bay E28 in the corner.
Once you have repaired 3 Medi-gel Dispensers, go back to Cargo Hold: B to talk to the Clinic Doctor. He will thank you for your efforts and fret over being unable to track down the saboteur, and the mission will end.
If Conrad is alive
Talking to the Doctor sends you to Conrad, who is in front of Bay E24. You should still fix the Midi-Gel Dispensers bfore talking to Conrad. If you want the Dark Energy Dissertation War Asset, several things will need to have happened during ME1: 1)You chose the Paragon way of dealing with him, 2) you kept him alive, 3) you completed the Matriarch Writings Assignment, and 4) you purchased the Elkoss Kombine Licence.
During the dialog he'll also apologize for the bug in ME2 where he accused you of pointing a gun at him in ME1, even though you didn't. Compounding the bug, he'll still apologize even if you really did. It is possible to skip this conversation entirely and simply go repair the Medi-Gel Dispensers then return to the Doctor, but you will not receive the War Asset and he will still appear in the next sequence with no prior introductions, and will still act as though you spoke with him. Either way, repair the Medi-Gel Dispensers as above, and then Talk to the Doctor.
This triggers a final scene with Conrad and his Cerberus contact. His contact pulls a gun on Shepard and Conrad dives in slow motion in front the Commander, attempting to intercept the bullet, providing enough distraction for Shepard to clock the contact in the face. If you completed "Citadel: Rita's Sister" Assignment in ME1 by getting Jenna out of Chora's Den, Jenna will have hacked the contact's gun, thus saving Conrad's life, and the two wander off together and live happily ever after. If not, Conrad is shot for real and is killed.
Completing it: Go to the Med Bay on Deck 3 and Talk to Dr. Chakwas/Michel. Go to Docks: Holding Area on the Citadel and head to the refugee medical center in Cargo Hold B. There you will find a turian named Tactus on the right hand side. Talk to him. If you have enough Reputation, you'll be able to swap supplies as your Doctor had suggested. If those speech options aren't available, you can give them away with a Paragon option. (Asking Tactus to reconsider will result in the same conversation again.) Whichever you decide, speak with your Doctor back on the Normandy to complete this mission.
Completing it: First, go to the Citadel Embassies and go to the Spectre Office. Use the Spectre Terminal to receive a location on Din Korlack. Talk to the turian Guard who's outside the Office at the east end of the map. He will let you in. Once you have listened to all three recordings, on the opposite side of the room you will find an ear piece. There will be a cutscene and then you will end up at the Presidium Commons. Head up to either Apartment 80 or 94, the ones at the far ends of the hall. Whichever you try first will be the wrong door. Open the other one to find Korlack. If Zaeed Massani survived ME2, he'll be here. If he was Loyal, he'll be alive, and if not he'll be dying on the floor.
During the cutscene, there will be a choice between saving the colony or gaining the Volus Bombing Fleet as War Assets. If Zaeed is alive and Loyal, you can choose either the Paragon or Renegade option to get both. If Shepard chooses to not warn the colony, the Turian Sixth Fleet will suffer losses during its defense. If Zaeed is Loyal, you will be able to find him in the Docks: Holding Area and recruit him as a War Asset. If he was not, he will be dead.
Completing it: Use the Spectre Terminal to learn where the Batarian is and more about him. Go to Docks: Holding Area, and in the back of Cargo Hold C, there will be a turian nurse standing outside a refugee accommodation. Talk to the nurse, then talk to his batarian patient. The conversation is slightly different depending on whether or not you personally completed the Arrival DLC in ME2. You then have a choice of whether or not to kill him. The nurse doesn't notice either way.
CAUTION: Can only be completed after completing Priority: The Citadel II.
Completing it: After Priority: Tuchanka, go to Aethon Cluster: Aru System, and Scan Irune. Return the artrifact to the Volus.
Completing it: Go to Nimbus Cluster: Mesana System and Land on Lesuss. After you land, if Samara survived ME2, there will be a Shuttle you can Examine on the landing pad. Pick up the Assault Rifle Stability Damper Mod to the left of the door, then go in. The elevator is missing, so you will have to jump across the gap and then slide down into the elevator shaft using the ladder on the right side of the platform. A squadmate will comment on the noises you can hear as you reach the end of this platform and leap across the gap into a disheveled room.
Explore the room to find a Pistol Melee Stunner Mod and some Shadow Broker Intel. On the far left, a Console with an advisory notice from Matriarch Gallae, a PDA on a table, a Sniper Rifle Spare Ammo Mod and a Wall-Safe in a chamber to the right of the entrance door, along with a Console about daily Ardat-Yakshi life at the monastery. A cutscene will play upon examination of the asari. Go through the door. There is nothing else of interest in this room, so Bypass the next door and go on to the next room. In this room you will meet Samara, if she survived ME2. After the cutscene, turn right to find a PDA beside another corpse. Pick it up to get the Mission Citadel: Asari Widow.
Head out the door to the left and proceed down the stairs into the courtyard. As you approach the other side of the space, a Banshee will attack you. After you have killed her, several Cannibals will spawn. On the other side of the door, a cutscene will play showing an Ardat-Yakshi, Falere, fighting a Cannibal. Either Shepard or Samara will defeat it, leading to a conversation. Falere will ask you to save her sister. Samara, if present, will chase after Falere. You can Examine the broken elevator on the left side of the room, and there is a Computer down the right side to the left of the working door you can Examine to hear an audio log. Proceed through the working door to find several Reaper troops with their backs to you.
Through the first doorway on your right, you'll find the Disciple shotgun, the Serrice Council Shoulder Guard, and a Medical Station. Go to the room on the other side of the walkway to Access two Computers, loot a Wall Safe, and use the Weapon Bench. If Morinth survived ME2, then one of the Consoles would have a report from Superintendent Jethra to Matriarch Gallae about blocking Morinth's continuous attempts to make contact with her sisters.
Go down the stairs, where you will encounter another Banshee and several Cannibals. After you have defeated the enemies, Bypass the door. In the next room you will find an Assault Rifle Precision Scope Mod up the stairs to the left, and an asari corpse in the middle of the room next to some crates. Examining the corpse will result in a discussion. Activate the elevator to reach the Great Hall. Medical Stations can be found on the left and right sides and a Med-Kit in the center of the room just before the stairs leading up to the Bomb. The Bomb is on the far side of the room. There, Falere begs Rila to wake up, while Samara stands guard if she is present.
Selecting the bomb will cause a cutscene, at the end of which two Banshees and a handful of Husks will attack. After the fight, Examine the Bomb again to watch a cutscene. If Samara is present, at this point she will note that the Justicar Code requires her to slay any Ardat-Yakshi living outside the Monastery. She will commit suicide but can be stopped with a Paragon Interrupt, giving you Samara as a War Asset. Whether Samara is present or not, you will then decide to either let Falere stay on the planet or kill her yourself. Explore the Normandy to get your crew's reactions.
Completing it: Return it to the Asari Widow standing on the stairs between Meridian Place Market and Apollo's Cafe in the Presidium Commons.
Completing it: Go to Nimbus Cluster: Agaiou System, and Scan Carcosa. Return the artifact to the Asari in Purgatory.
Completing it: Go to Valhallan Threshold: Paz System, and Scan Garvug. Return the Artifact to the human in the Docking Bay.
Completing it: After Priority: Geth Dreadnought, go to Argos Rho: Phoenix System and Scan Intai'sei. After gaining the artifact, return to the salarian War Strategist.
Completing it: Go to Silean Nebula: Klypadon System, and Land on Cyone. As you enter the facility, the Turan Nyrek will greet you. Walk to the left area to pick up the Rosenkov Materials Chestplate. Walk further up to pick up a DataPad containing the Medical Treatment Plan for the Mission Citadel: Chemical Treatment. After that, head towards the right side of the facility to Talk to Captain Lee Riley. A container behind her will be moved to reveal a corridor. Do not attempt to go near the left edge, as the area below is filled with toxic gas. On your right, you will come across a Crane Display Terminal but before activating it, go past it and Salvage the Spare Parts for Credits.
Activate the Crane and a display will appear. The display shows a live video feed which is recording from behind you. You will need to use the 3 buttons to move 2 containers, from left of the screen to the right. Move both the crates from the left to the right. Once the path is cleared, Riley will then get into position, sending you to go find a way to vent the area. From the Crane Display, follow the path all the way around to your right. There will be a Control Console to vent the toxic gas. After Activating it, head to the area that just opened up. You can find a PDA next to the Fuel Rod Control for Credits, and a Med-Kit in the same area far back by the yellow vehicle.
When you're ready, Unlock the Fuel Rods. Reaper forces will attack. After you have cleared the area, you will need to seal the two Moderator Tanks. Just follow the Nav Points and Reactivate each tank. Follow the next Nav Point and loot the DataPad with Credits, then Activate the Restart Reactor switch. After you so do, more enemies will attack.
Once the area is clear, Riley will talk to you over comm and say how they are not going to make it. She's right. You can choose to ask her to keep at it by herself (in which case she'll die), or help by sending one of your squadmates to ensure her survival (she's worth War Assets). Now the central chamber doors will be opened, only to reveal some enemies. Once you dispatch the enemies, Initiate the Final Startup on the nearby console. There are no more enemies to kill, so go straight back to the extraction point. If you chose to send some help to Captain Riley, she'll be here and you can Talk to her before you return to the Normandy. Otherwise Nyrek will be the sole survivor. If Riley survived, there will be an option on the Spectre Terminal at the Citadel to grant her a commendation and gain her as a War Asset.
Completing it: After Priority: Geth Dreadnought, during the Mission N7: Fuel Reactors, go left from the starting area, and you'll find the information you need on a DataPad. If somehow you manage to miss it, it can later be purchased from the Spectre Requisitions store. Return the info to the Doctors in the Huerta Memorial Hospital.
WARNING: Must be completed before starting Priority: Rannoch.
Completing it: Proceed along the only path you can until you come to a crashed quarian escape pod. Some Geth will be standing with their backs to you. Wipe them out, then up on the path to the right is some Salvage labeled Geth Parts. Examine the dead quarian and Salvage some more Geth Parts next to the burning debris. Proceed along the trail and be careful of the trip mines on the ground. Pick up the Javelin sniper rifle on the ground and continue.
You will be moving on an outcropping that overlooks a Geth patrol. Eliminate the hostiles and move down to the second crash site where more Geth will drop in. Kill them and move forward, watching for more trip mines. The path leads to the AA Tower where you will be met with oblivious hostiles. The moment you begin your attack, several more enemies will drop from the sky. Once you eliminate them, Salvage some Geth Technology left of the AA Gun Control. Go to the right near the controls and pick up a Geth Spitfire heavy weapon. Now Examine the AA Gun Control and choose one of your squad members to take the AA guns offline. You must defend the position from a group of Geth. Once the hostiles have been eliminated, your squad member will notify you that the AA Guns are offline and a second wave of Geth will attack your position.
Eliminate all hostiles and proceed up the hill, being sure to pick up the Assault Rifle Magazine Upgrade Mod and a Med-Kit on the left. Climb over a bridge and watch out for a proximity mine. You will come to a clearing with several disabled geth. Pick up a Shotgun Shredder Mod to the left and Salvage the Geth Parts. Talk to Dorn'Hazt. He directs Shepard toward Koris' location. Continue along the path to the Tower, picking up the SMG Magazine Upgrade Mod on the way. You can choose to either go left or right at a fork, but I'll explain the right side first.
Move along the path to the right and you will encounter several Geth and a mountable Turret. Eliminate all hostiles and move up to examine the AA Gun Control. Nearby the AA Gun Control is the Armax Arsenal Chestplate. Choose a squadmate to disable the gun. Double back to the Turret and use it against incoming enemies. Once all hostiles have been eliminated, a door to the right of the Turret leads to the other AA Gun. More hostiles will be waiting inside the hallway and around the AA Gun. Eliminate them and before proceeding to the AA Gun Control, head to the left from the hallway exit and at the first highlighted Terminal, retrieve the Jamming Tower Data for the Mission Citadel: Target Jamming Technology.
Examine the AA Gun Control. Choose a squadmate to disable the Gun, and move to the Turret. Defend the area from a large number of Geth. Once all hostiles have been eliminated, your squad mate will notify you that the gun is offline. Shepard will then board a shuttle and contact Admiral Koris, who is engaged in a heavy firefight. He refuses to be saved, preferring that you rescue his crew. With sufficient Reputation, however, he can be persuaded with either the Paragon or Renegade options to be picked up instead of sacrificing himself. If Admiral Koris dies, the Quarian Civilian Fleet War Asset will be reduced by 75 points. Also, it may not be possible to make peace between the Quarians and Geth at the end of Priority: Rannoch. If Admiral Koris survives, he is added as a War Asset worth 25 points, and counts as a "point" towards making peace between the geth and quarians.
Whatever your choice, you will mount a turret inside the shuttle and provide cover fire for whoever you are rescuing. Once your chosen party makes it to the shuttle safely, you all return to the Normandy, where you should explore the ship again and talk to people. Some more parts of the Galaxy may be open to explore now as well.
Completing it: During Rannoch: Admiral Koris, look for the Jamming Tower Data at the Terminal diagonally opposite the last AA Gun Control. If for some reason you miss it, you can later buy it from the Spectre Requisitions store. Return it to the turian C-Sec Officer.
WARNING: Must be completed before starting Priority: Rannoch.
Completing it: Although you are asked to select squadmates for this mission, they do not really participate in the mission, they only talk during cutscenes. After the cutscene, you enter the Geth's virtual world. This Mission is very straight forward. There are no enemies that attack you here. Just continue to follow the floorplates as they fly in and land in front of you. Destroy the obstructions and open the Nodes. Follow your guide's instructions when new wrinkles appear. Be sure to View the historical footage after you destroy a Node, as they contain Intel.
There is only one thing you might miss. After passing through the first Access Point, look on the left side of the path near the first Node for the orange brackets along an indestructable tendril to get the Reaper Code Fragments which are required for the Mission Citadel: Reaper Code Fragments. After your return to the Normandy, remember to talk to everyone.
Completing it: During Rannoch: Geth Fighter Squadrons, it is found near the first infected data cluster you encounter. If for some reason you miss it, you can later buy it from the Spectre Requisitions store. After collecting the code, return to the Asari War Strategist and give it to her.
Completing it: Go to Silean Nebula: Phontes System, and Scan Dekuuna. If you've already been there to get the artifact for Dekuuna: Code of the Ancients, you may already have rescued these elcor. In that case, go to some other floor of the Citadel and return immediately. Talk to the Elcor Diplomat again to get your reward.
Completing it: After Priority: Rannoch, go to Silean Nebula: Phontes System, and Scan Dekuuna. Return the artifact to the elcor.
Completing it: After Priority: Rannoch, go to Hades Nexus: Hoplos System, and Scan Kopis. Return it to the seated human male.
Completing it: After Priority: Rannoch, go to Hades Nexus: Sheol System, and Scan Gei Hinnom. Return the artifact to the refugee.
Completing it: After Priority: Rannoch, go to Silean Nebula: Teyolia System, and Scan Nevos. Return the Artifact to the Asari in the Hospital.
Completing it: Go to Kepler Verge: Newton System, and Land on Ontarom. Wipe out the initial Cerberus troops, then take your time and look around the map. You have unlimited time before you must activate the NavPoint console, so get all the loot before the next fight. From your starting location, drop down into the courtyard. Head left, then take another left up the ramp to find a Med-Kit. On your left is the Console with the Codes needed for Citadel: Cerberus Ciphers. In the opposite direction is a box labeled Cerberus Technology, which you can Salvage for Credits. Behind this pillar towards the outer edge is another Med-Kit.
Head up the ramp near the outer wall, where you'll find more Cerberus Technology to Salvage for Credits. Head forward, but just before the up ramp, turn right and drop down the ladder leading to the underside of the satellite dish. In front of you will be the Ariake Technology Geaves. Go around the other side of the central pillar for some more Cerberus Technology worth Credits.
Continue forward toward the left-side ramp. Before going up the ramp, turn right to pick up another Med-Kit. Go up the ramp, turn left and go up the second ramp. Turn left again to get into a circular room. There's a Medical Station on the wall next to the right-side door.
Once you've got all the loot, go ahead and Deactivate the Console. After this, a second Nav Point appears, along with more Cerberus troops. After they're dead and the second device is disabled, a cutscene and dialogue with Ms. Sato occurs where you receive the info on the third Nav Point. Clear out the enemies and be sure to grab any loot you've missed, as once you deactivate the third station, the mission will immediately end. Talk to your crew to advance their conversations.
Completing it: During the Mission N7: Communication Hub, after the 2nd objective, the Terminal you need is on the far right. If you somehow manage to miss them, they become available to buy at the Spectre Requisitions store.
Completing it: See the Omega section of the DLC page.
Completing it: See the Leviathan section of the DLC page.
Completing it: See the Citadel section of the DLC page.
last modified7 April 2017