Instructions for importing sounds and music into Warcraft 3 Maps
Note: Each map's file size limit is 8mb. So if you have a huge sound file that'll take you over that, import it in the Campaign Editor instead. You can still reference the file in the individual map.
- Warcraft 3: The Frozen Throne
- Blizzard's Warcraft 3 World Editor
- The latest patch for the game
- A sound editor like Power Sound Editor
Instructions for Replacing Exitsting Unit or Event Sounds:
- Sounds must be formatted Mono, 22kHz, 16bit, .wav
- To replace unit sounds, open the Sound Editor within the World Editor
- Find the sound you want to replace in the left pane, right-click it, and choose Replace Internal Sound
- Browse to the new sound file you want, and open it.
- Play it within the Sound Editor to double-check that it works
Instructions for Using a Custom Sound by Itself:
- To use a sound in a map by itself (like with triggers), Open the World Editor and use the Import Manager to import your sound(s)
- In the Sound Editor, find the file you imported towards the bottom of the left pane
- Right-click your imported sound and choose Use as Sound
- In the Triggers Editor, be sure to have an action that sets the volume of your sound at 100%, before the trigger that plays the sound.
Instructions for Using Custom Music:
- Music must be formatted Stereo, 44kHz, .mp3
- Replace music the same way you replace sounds
- Use music in a map the same way you do sounds
Instructions for Removing Custom Sounds or Music:
- Open up the Sound Editor
- Find the sound or music you want to reset under Imported Sound or Imported Music and delete it
- Ok the Confirmation Dialog
- Open the Import Manager and verify the Sound/Music file is deleted there as well
- Save and close the map
- Re-open and re-test the map
Example files and images forthcoming.
last modified 14 May 2005