From the Main Menu, choose Configuration, then Save Games, then Copy Mass Effect 1 Save Games. Then browse to where on your computer those are (normally C:\Users\Username\Documents\BioWare\Mass Effect\Save\). Then once you're in the game, choose Import ME1 Character. You can then change Shepard's appearance and class, and add a bonus power.
If you don't have a save game to import yourself, you can use someone else's save files from www.masseffectsaves.com, or you can use the Genesis DLC from BioWare to make the relevant importable choices.
There are some bonuses for importing a high-level character:
+100,000 Credits for having over 1 million Credits in ME1
20% of your previous Paragon and Renegade meters (up to 190 points)
For levels 50-59, you get +2000 EXP, +5,000 of each mineral, and +25,000 Credits
For level 60, you get +4,000 EXP, +60,000 of each mineral, and +350,000 Credits
Type | Power Training | Weapon Training | Ammo Training |
Soldier | Adrenaline Rush, Concussive Shot | Assault Rifle, Sniper Rifle, Shotgun, Heavy Pistol | Incendiary, Cryo, Disruptor |
Engineer | Overload, Combat Drone, Incinerate, AI Hacking, Cryo Blast | Sub-Machine Gun, Heavy Pistol | n/a |
Adept | Singularity, Warp, Throw, Pull, Shockwave | Sub-Machine Gun, Heavy Pistol | n/a |
Infiltrator | Tactical Cloak, Incinerate, AI Hacking | Sniper Rifle, Sub-Machine Gun, Heavy Pistol | Cryo, Disruptor |
Vanguard | Biotic Charge, Pull, Shockwave | Shotgun, Sub-Machine Gun, Heavy Pistol | Incendiary, Cryo |
Sentinel | Tech Armor, Throw, Warp, Overload, Cryo-Blast | Sub-Machine Gun, Heavy Pistol | n/a |
Turian Rebel (Garrus) | Improves Health, Weapon Damage, and Power Damage |
Krogan Berserker (Grunt) | Increases Health, Weapon Damage, and Health Regeneration |
Subject Zero (Jack) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
Cerberus Operative (Jacob) | Increases Health and Weapon Damage |
Master Thief (Kasumi) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
Geth Infiltrator (Legion) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
Asari Scientist (Liara) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
Cerberus Officer (Miranda) | Increases Health, Weapon Damage, Squad Health, and Squad Weapon Damage |
Ardat Yakshi (Morinth) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
Salarian Scientist (Mordin) | Increases Health, Weapon Damage, and Shields |
Asari Justicar (Samara) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
Quarian Machinist (Tali) | Increases Health, Weapon Damage, and Power Duration |
Drell Assassin (Thane) | Increases Health and Weapon Damage |
Mercenary Veteran (Zaeed) | Increases Health and Weapon Damage |
They get these after you complete their Loyalty Missions:
Armor-Piercing Ammo (Garrus) | Increases Damage to armor and health |
Fortification (Grunt) | Fortification A brief but massive boost to your armor |
Warp Ammo (Jack) | Increases damage against health, armor, and barriers. Does extra health damage to targets affected by biotics |
Barrier (Jacob) | A biotic shield, on top of a suit shield |
Flashbang Grenade (Kasumi) | Causes area damage and stuns enemies for a short time |
Geth Shield Boost (Legion) | Briefly reinforces shield with a high-energy geth shield that absorbs a large amount of damage |
Slam (Miranda) | Lifts a target and slams it to the ground |
Reave (Samara) | Disables a synthetic's health regeneration, siphon's an organic's health, does double damage to shields and barriers |
Energy Drain (Tali) | Drains an enemies' shield and boosts your shield |
Shredder Ammo (Thane) | Increases damage to health of organic targets |
Inferno Grenade (Zaeed) | Causes area fire damage |
Adrenaline Rush | Slows down time |
Assault Mastery | Increases Health and Weapon Damage, Reduces Power Recharge Time, Increases Paragon/Renegade points acquired |
Combat Mastery | Increases Health, Weapon Damage, Storm speed, and Paragon/Renegade points acquired |
Concussive Shot | A single, powerful shot |
Cryo Ammo | Freezes enemies, increases damage done against a frozen enemy |
Disruptor Ammo | Increases Damage against Shields and Synthetics |
Incendiary Ammo | Burns through armor, sets enemies on fire, and damages health |
Operative | Increases Health, Weapon Damage, Sniper time slowdown and duration Reduces Power Recharge Time |
Shadow Strike | Cloak and sneak behind a target to deliver a devastating blow |
Biotic Mastery | Increases Health, Reduces Power Recharge Time, Increases Paragon/Renegade points acquired |
Charge | Ram into an enemy, causing damage |
Dominate | Turns organics over to your side for a short time |
Pull | Target floats towards you |
Shockwave | Area knockback and damage |
Singularity | Enemies near the sphere float around it |
Throw | Throws targets away from you |
Warp | Damages enemy targets and stops health regeneration, detonates any biotic powers already affecting the target causing further damage, effective against armor and biotic barriers |
AI Hacking | Turns synthetics over to your side for a short time |
Combat Drone | Spawns a drone to attack enemies |
Cryo Blast | Causes cold damage to enemies |
Defender | Increases Health and Paragon/Renegade points acquired, Reduces Power Recharge Time, |
Incinerate | Causes area fire damage |
Neural Shock | Incapacitates an organic for a short time |
Overload | Causes area damage to shields and synthetics |
Tactical Cloak | You're invisible for a short time |
Tech Armor | Boosts your shields for a short time. When the armor is destroyed, it sends out a pulse of energy, knocking back and damaging all nearby enemies |
Tech Mastery | Increases Health and Paragon/Renegade points acquired, Reduces Power Recharge Time and Research Project Cost |
last modified 7 July 2021