There is a bug when importing into ME2, where he'll accuse you of shoving a gun in his face, even if you didn't. This can be fixed with some clever save editing.
Return to Jahleed in Wards: C-Sec:C-Sec Offices. He reveals that he was hoping you'd kill Chorban for him. You have some options:
1) if you refuse to help him, you can turn him in right then and there.
2) if you refuse to help, and don't turn him in, you can get him to give the data back to the people he stole it from with Then do it legally or Take it back!
3) if you keep him out of jail without using Charm or Intimidate, you can accept his bribe.
4) if you don't already have the scan the keepers assignment, he'll offer it to you.
If you let Chorban live, and you completed scanning the keepers, you'll get an email of his results in ME2.
Either way, you can then go back to Rita in Flux and she'll be happy her sister is back. Mostly.
Either way, you can go back in to Flux and Dance with Doran.
How to Complete: Go to Presidium: Embassies: Volus/Elcor Embassy, and Talk to Xeltan. Tell him that General Septimus was responsible for betraying him, and Don't worry. You can then go to Presidium: Consort Chambers and tell Sha'ira about the mixup at the same time you complete "Citadel: Asari Consort."
How to Complete: If Nassana Dantius gave you the Assignment, follow step two. There is a base to the north guarded by Pirates. Kill them all, then go inside and kill everyone there. Upstairs, access a desk, and you'll get information proving Nassana set you up. Return to Citadel: Presidium: Embassy Lounge and Talk to Nassana. She confesses, but gives you a reward anyway. If you tell her I've got a better deal or Credits won't cut it, She'll give you the Armali Council Liscence.
This quest can sometimes bug out and become uncompletable, as Kahoku's body never appears. Therefore, I recommend starting by destroying all six turrets before entering any of the buildings. Save in a seperate slot before entering the first one. Clear out all three buildings, and if indeed his body doesn't appear, reload the earlier save and start at a different building. If necessary, do it again, starting at the building you haven't tried first yet. It is also possible that you missed one enemy in one of the buildings, so it may be worthwhile to revisit previously cleared buildings to double-check that they are indeed empty.
Admiral Hackett will debrief you the next time you access the Galaxy Map on the Normandy.
How to Complete: Land on Xawin. Drive east-northeast to an Abandoned Camp. Accessing the Computer will put a couple more areas of interest on your map. Drive northwest to the Mercenary Camp. Destroy the turrets and kill the defenders, then head inside and dispense some more indiscriminate justice. In the room upstairs is Captain Willem's body. Examine it, then return to the Citadel: Tower. When you give Garoth the bad news, you can console him with This must be hard on you or You were fooling yourself.
The first torch is just east-northeast from the landing zone. Approach and destroy the six turrets sourrounding the building. Inside, kill some batairans and some varren, then head upstaris and decript a console to disable the torch. On your way out, Simon will take a shot at you. He'll tell you about some missing engineers, (see "X57: Missing Engieers," below) and give you more details about the situation.
For the second torch, stay in the same valley and head around the mountain to the northeast. This torch is also surrounded by turrets, but even worse, it's surrounded by mines. You'll have to get out of the Mako and go in on foot. If you get too close to a mine, you blow up. The Mako can't even get close (approaching from higher ground and trying to jump over doesn't work.) There are some batarians around the entrance, but you won't be able to take them with the Mako, as they'll hide until you approach them on foot. The blasting cap control is outside. Hit it to disable the mines, then head inside and clean up. Again, the torch control is upstairs.
The thrid torch is just over the ridge to the northwest. Again, clear it out and hit the switch. On your way out, a batarian named Charn strikes up a conversation with you. You can fight him and his cronies, or get him to leave peacefully with Forget Balak or Don't be stupid. Even if you say the Renegade option, you still get Paragon points if Charn leaves peacefully. Regardless, you'll wind up with the code to open the main facility.
Northeast from the thrid torch is the Main Facility. It too has a bunch of turrets around it. Inside, you'll again fight several batarians and drones. When they're all dead, Balak appears and strikes up a conversation with you. He reveals that he has all the hostages rigged to blow up. You have a choice: Let him go to save hostages or Attack him.
If you let him go, you've got a 10-minute timer in which to defuse three bombs. There's one downstairs north of where Balak appears. The other two are upstairs, one on the east side, and one on the west in the Medical Bay. You'll have to fight some drones as you run around defusing. The prisoners are in a cell on the lower level west side. Speak to them when you've freed them.
If you choose to attack Balak, he'll set off the bombs, killing all the prisoners. When you finally down him, you can choose to let the Alliance deal with him or just kill him.
On your way out of the building, Simon meets up with you. No matter the outcome, he'll thank you for your efforts. As a reward, he offers you an item of your choice.
Southwest of the Transmission Tower is the first Survey Site. Search the corpse to check off the name of one of the engieers you're looking for. The second Survey Site is southeast of the First Torch, at the top of a hill. Again, examine a corpse to check another name off. The last site is in the northwest corner. There's no one here. Instead, there are some footprints leading east...where you'll find the last corpse.
When you've found all three engineers, you'll want to inform Simon of their fate. If you're not done with the main mision, finish it, and Simon will appear at the end. If you have already finished it, he'll still be in the Main Facility.
Assuming Kirahe's team survives, you'll meet them on the Normandy in the Cargo Hold, and you can buy stuff from their quartermaster. They'll disappear the next time you land anywhere.
Your choice has serious consequences in ME3.
last modified 1 August 2021