Instrucitons for making a custom loading screen
Required software:
Instructions:
- Use your image editing software to make an image that's 512x512 pixels
- Save it with whatever filename you want, as a .tga, 32bit
- Open the .tga you just saved with Wc3 Image Extractor II
- Save the image and call it FullScreen.blp
- Open the Import Manager in the World Editor
- Import LoadingScreen.mdx (download above) and FullScreen.blp into your map
- Delete the paths so it just shows the files
Example files and images forthcoming.
last modified 14 May 2005